Category: Board Games

  • FBTB Staff’s Best of 2020 – The Rest

    FBTB Staff’s Best of 2020 – The Rest

    If there’s anything that can be taken out of 2020, the year that may have finally broken us all, it’s that everyone had some hobby (or ten) that they just drilled in to. Everyone has watched more, read more, or done more stuff than they likely did in previous years (while still lamenting that there’s nowhere near enough time to do any of it – or just curling up into a ball and lying in bed, it is still 2020 after all).

    Ace

    When we started talking about the “best of 2020” series of posts, I kind of had an idea of what to put down for the most part. I kinda struggled with LEGO for reasons I’ve stated before which I won’t get into here. This post, for “the rest” was supposed to be a catchall sort of opportunity to talk about things we really got into this year that doesn’t necessarily fit in the format of this site (though I have always been encouraging the staff to feel free to write and post whatever they fancy). This post is the one I’m really struggling with.

    Look, pardon my language, but 2020 was just an absolute shit year and 2021 isn’t off to a great start either. I’ve been taking lockdown quite seriously to the point where if L.A. County issues a new stay at home order, it really doesn’t change anything for us since we’re pretty much staying away from humans as much as possible. I gained weight, I’ve been become lazy, and I’ve pretty much buried myself in video games and trying to keep my kids entertained enough to distract them from the fact that we’re stuck at home for so long.

    But it’s not all fire and brimstone. My segment in this post is first, but I’m the last one to contribute, so I cheated a little and read over what Eric and Nick wrote to see if I can get inspired. It helped a little, enough for me to focus in some of the new things I tried last year that I enjoyed. Like…

    My bacon / turkey / cheddar / mayo / black pepper / butter sandwich on toasted white bread that my daughter loves so much.

    Cooking! Now that I’m spending more time at home and less time stuck in traffic whilst commuting to and from work, I decided to try and pick up cooking. I’ve seen those gifs by Tasty and thought you know, I can probably make this or that. And I have! There’s a calmness about all the prep work that I’ve enjoyed. It’s certainly analogous to building a LEGO set except you can’t eat the fruits of your labor with LEGO.

    Pizza bombs from a Tasty recipe. This is an older picture, but I’m getting better at making them look and taste better.

    I don’t have a lot of recipes I’m comfortable enough making without reading over the steps again and again, but I’m slowly getting there. What’s most important is if my kids eat the stuff I make. And they do! Well, mostly anyway. I’ve been refining some of the things I’ve been making to make it taste better for them. It’s a process but one I can see myself getting into more and more.

    I guess I should also mention board games. It’s something I’ve gotten more and more into. I’m trying not to do the same thing it that I did with LEGO, which is to stockpile them, but that isn’t going so well. That picture above is just tiny slice of the games I’m hoping to play with the kids some day, or some other adults even. COVID isn’t helping there. I had found a group of guys that I was able to board game with but haven’t been able to do so for almost a year now. Our Gloomhaven campaign is on indefinite hiatus, but someday, someday we’ll be able to finish that one up. And then it’s on to Frosthaven!

    If you’re into board games, stay away from Kickstarter. And I mean that in the most helpful way. Kickstarter’s become a haven for designers to get their games funded and for board gamers to find a gem here and there. It’s great if you’re looking to support the designers directly, get in on some Kickstarter-exclusive perks, or find some new addition to your game library provided you can wait up to a year and half, maybe two, before taking delivery. I say stay away because it’s super easy to get caught up in FOMO there. It’s not something I can truly recommend. I’ve pledged to a couple of flops but thankfully I feel like I’ve gotten more winners than losers. Even then, I’ve dialed my Kickstarter activity way, WAY back but I made an exception for Frosthaven. Gloomhaven was born on Kickstarter and the game’s creator launched its follow up, Frosthaven, last year and I pledged my support to it on day one, no question.

    So yeah, cooking and board games. I’m not sure if what I put down here is following the spirit of the headline prompt of “the best of the rest”, but they are what I’ve been getting into outside of the usual video games, LEGO, and media.

    Eric

    When quarantine hit, I learned how to juggle. I also wrote and directed my own film completely by myself, and drove myself to near insanity. I had to call it quits for my own mental health.

    Later on, I bought a Xiao flute and a 70 inch longbow. You know, for fun. My main hobby this year was the same as always, playing video games. If you’ve been reading my stuff for a while, you’re probably sick of hearing me talk about them. So I’ll talk about some other stuff.

    Books!

    I have 145 books (as of last count) to get around to reading, and I wish I could say I really took the opportunity to sink into reading this year. But I didn’t, no more than usual. Still, I read two books I simply must recommend.

    The power has one of my favorite concepts for a story. Take the present world, add something magical, and see how culture responds to it. In this case, young women (in the teenage range) discover they have the ability to shock people with their hands.

    This has some consequences, but what I find fascinating is how quickly things change. Women, unfortunately, have historically been put in lesser positions of power in nearly every facet of life, and while things are changing for the better (slowly, but changing), having things immediately change, where women are now the ones with power, has such an incredible (and not necessarily good) effect on the world.

    This book is brutal, but it does a wonderful job of exploring the positions and powers of sexes in our society.

    On a lighter note:

    The Lord of the Rings: The Fellowship of the Ring is one of, if not my favorite movie. But I’d always dismissed the books. I read them when I was a kid (3rd grade or so), and a lot of it flew over my head. I’d try every few years, and just get bored. Slogging through the poems, waiting for the Hobbits to stop wandering around, and wishing that Aragorn was as cool as he was in the movies. But, for some reason, this year, it really clicked with me. Maybe I just needed a fully immersive book in a world I’m very comfortable with. But I also found the writing incredible, compared to finding it boring in the past. The chapters are pretty bite-sized, and the poems / songs are actually really good. I even started singing them aloud, giving them a tune. I’d still say these books aren’t for everyone, and I’d probably still recommend the audiobooks read by Rob Inglis as the best way to experience them. But, hey, it was the book I needed in 2020, and I’m glad it’s there.

    Nick

    I was tempted to put on a bunch of stuff about masks, how we should all be wearing them, or how masks are the new socks (they are by the way). I’ve gotten a bunch of different masks to wear when I need to go out, and maybe I’ll just use them to sprinkle in pictures in the future. Instead, I’m going to focus on the stuff that’s been really dominating up my time in lockdown now that March is hitting day 320 or something like that.

    I started my lockdown by making a pretty critical, but fun, mistake… and purchased myself a Resin 3D printer. So I’ve been able to spend a lot of time printing way more miniatures than I could ever hope to paint. Because I could only paint so many… and because, as I mentioned in my Zombicide post, I just love miniatures and miniature games, I did something exceptionally stupid. I decided to buy some Game’s Workshop Warhammer stuff again. Oh, and Star Wars Legion, and Marvel Crisis Protocol, and Fallout Wasteland Warfare to go along with all those Zombicide miniatures.

    Because I am an idiot.

    None of these are my 3D printed figures, these are all from other games.

    COVID, and being a responsible adult that thinks masks and staying healthy is important, means that I haven’t been able to get with anyone else to play any games. I’m working on building some 40k and Age of Sigmar armies, Necromunda gangs, and just painting up some troopers so I can put together Star Wars stuff and make blaster sounds. I’m going to try and cover some of this stuff in the future, right after I wrap up the other posts on Skirmish games, and show off my average at best painting skills. But 2020 has been all about the miniatures for me, more than it was video games or LEGO.

    I have issues with Games Workshop as a company… their stuff is overpriced compared to similar goods (though it’s hard to argue with the quality and fidelity of it), they had been litigious wankers in the past in protecting copyrights they didn’t have, and generally just being pretty awful at communication and fan interaction. Yet the game itself was always fun, and the stuff is enjoyable to build in paint, and while their paint delivery mechanisms are awful (seriously, paint pots suck), the actual paint is pretty good and easy to find.

    If you’re gonna go, go all out. I’m not going to put in a picture of my pile of shame and all the models I’ve bought, built, but haven’t painted yet.

    I’ve gone to my usual level of excess and extreme with it, not just dipping in to paint some models I like, but trying to plan how to play in bigger games. There’s a great community around here, and I’ve been needing some hobby I can get into. Plus, there’s a lot more support in the games now than when I played last (mid 00s), with skirmish games like Warcry and Killteam.

    More than that, though, they revived one of my favorite games back when I was much younger, Necromunda. Yeah, they brought it back in 2017, but it caught my notice this year with the new lore and support. I wish I had the old box sets I had from the original game. I actually had two full boxes, a fully painted Van Saar gang, and a whole lot of backstory for my armies. I loved the games, and some friends and I had an absurd amount of fun with it.

    This is one of my “ebay” wishes, to go and get an original box set of the game. I had multiple copies, and we created some absolutely bonkers Underhive setups

    A lot of these games I’m getting into again as a way to connect with some old friends, as well. My best friend growing up and I have lived on opposite ends of the country for over a decade, and we rarely get to see each other. This has been a way to reconnect, as he was the one who first got me into the hobby, and was my main opponent/victim back when we played in those earlier days. We’re still hundreds of miles apart, but this has given us something to connect with again. Eventually, we’ll meet up and play, assuming the world can stop ending.

    Sure, a lot of this is mostly more games I won’t play, and more things than I have time to paint or play with… but right now, it brings a bit of comfort. Sometime in the future, I’ll decide to slim up the collection and sell a decent bit of it, but for now, it makes me happy. And while Games Workshop has been doing some weird things with their allocations to stores, I’m privileged enough to live in a place where there are plenty of local shops that I can hit up to find what I want (including multiple GW stores). Now all I need is time to paint, the ability to play, and some more restraint in buying this stuff.

    I also get a lot of books that aren’t D&D…

    I’ve also kept up my D&D habits, and tried to pivot to playing it online, which is something that I haven’t ever really done before that. I’d played maybe one or two games online before lockdown, but since March, my regular-ish D&D game, which I am the DM for, has been exclusively online. It’s very different, but still like sitting at a table in some ways.

    That’s meant that I spend as much time trying to figure out how to build online encounters, writing notes, and finding art as I do actually writing adventures and content. Oh, and even though I don’t need them, I still get minis to use in games, try to work on building terrain, and generally enjoying the fun. Eventually, my games will be in person again, but this year has brought about a lot of changes and several of my players have ended up moving in the pandemic, so maybe this will just be how it is going forward.

    It was such a weird year for D&D, though… from a product standpoint, it was pretty awesome. We got two setting books, Explorer’s Guide to Wildemount (based on the wildly popular Critical Role) and Mythic Odyssey of Theros (a Magic: the Gathering setting). There was another hybrid Adventure/Setting book in Icewind Dale – Rime of the Frostmaiden, which was welcome, as the area hadn’t been covered all that much in recent D&D. The highlight, though, is Tasha’s Cauldron of Everything, where D&D actually starts changing the game out of it’s iffy 70s roots (if only by a very tiny bit – their solution is basically “just make it up”).

    Okay, maybe one picture of shame; it has nothing to do with D&D, but figured I’d put it here. This is by no means all of the miniatures I have around that I need to paint. Not by a long shot…

    I mean, I love D&D, but the very first homebrew rule at my table is that “inherently evil races are dumb.” Yeah, that exists in Warhammer too, but that game is also being drug ever so slightly into a more modern view. But in D&D, there’s something especially odious that the only dark-skinned race is nearly universally evil and craven, and has been so since it’s inception. I have my own theory on why that is, but not going to go into that here, but let’s just say that it’s stupid. Alignment is a stupid mechanic that should have been left out several editions ago. As a storytelling framework, sure… but the idea that morals, ethics, and decisions are confined to such a rigid structure is asinine. It hampers good roleplaying and creating rich characters.

    From a legal standpoint… this wasn’t a great year for Wizards. They saw multiple lawsuits against their creators, including two stalwarts that helped define the genre, Margret Weis and Tracy Hickman (creator of Ravenloft and Dragonlance). That was the biggest one, but not only, as also went after partners that were producing goods for them, like Gale Force 9. They made some small token changes to more problematic settings, like Ravenloft, but they were minor and did little but just remove a few sentences from the book. Worse, they continue to sell a lot of the older stuff that is very, very, problematic.

    This was one of my favorite settings as a kid, but it’s impossible to see it as anything but problematic now. Ditto to a lot of the other sub-Forgotten Realms things, like Oriental Adventures, Maztica, etc.

    The bigger issue, though, was the fact that a lot of ugliness about the company, and the product, came out… culminating with a Wired expose posted a the beginning of 2021 that details a lot of the issues. They were called out by their own writers and partners, including Orion Black, a writer that they basically pandered to and marginalized while ignoring any of the things that it’d take to actually improve. They’re big and lumbering, so some of that takes time, but it’s unfortunate to know the culture at yet another company that makes something I love is pretty rotten.

    I don’t know how to fix that, but really wish I did…

  • Amazon’s Epic Daily Deal Discounts Some Board Games, Gloomhaven On Sale For $85

    Amazon’s Epic Daily Deal Discounts Some Board Games, Gloomhaven On Sale For $85

    As part of Amazon’s Epic Daily Deal, Gloomhaven is down to just $85 dollars, down from $140 (39% off). This is the cheapest its ever been and I doubt we’ll see it at this price again. It’s not just Gloomhaven that’s seeing a hefty discount either. Other notable mentions include the entire Exit The Game series, Photosynthesis, and a couple of games from the Forbidden series.

    What better way to pass the time during lockdown than a couple of games?

    Deal expires at midnight tonight or while supplies last.

    Click through, make a purchase, and FBTB may make a small commission for we are an affiliate partner with Amazon.

  • Review: Zombicide: Black Plague and Green Horde

    Review: Zombicide: Black Plague and Green Horde

    So, guilty confession time… I have a very long history with a couple of types of tabletop gaming: miniature battle games (like Warhammer) and pen and paper RPGs (like Dungeons and Dragons). Often, tabletop gets linked directly to board games, which I’ve always looked at and thought “wow that looks like fun” but haven’t ever had a dedicated group or place to do it. When it comes to board games, I’m like that guy who really wants to get into rock climbing, and has a whole ton of gear but has never tried to actually go climb a wall.

    I’ve been in a Dark Age for LEGO for a few years now; if I’m being honest with myself, it’s not really likely to end. That hobby was done in by having kids, other hobbies, and a very limited amount of space to display sets – and also some of the pricing and habits of LEGO. But the urge to build and make and make things my own is still strong, and that’s where things like miniatures and art have moved in to fill the void and attack my wallet.

    The pandemic and related mess have me revisiting that again… there are a whole slew of single-player friendly* games, and my wife is trapped in the house too, so maybe I can convince her to play some of the games with me. I’ve wanted a fun “game night” get together with friends for ages, and was close to getting it set up before all this happened (coordinating activities when you all have kids is hard).

    If this was any game other than Clue, which makes for a good bad movie and a bad bad game, we could find some common ground here

    For me, the ability to play single-player is the most attractive thing, mostly because tastes between all of us in the house vary so much. I like Sci-Fi and fantasy stuff, and I’ve gotten the rest of the family to watch a total of four Star Wars movies, none of them the same. I also tend to like things like miniatures games, mostly because I also play D&D and like to paint miniatures. It also supports my other hobby, having more miniatures than I will ever be able to reasonably paint in a lifetime.

    So, I’m mostly going to talk about a bunch of games that I had and hadn’t really messed with, or that I’ve picked up since all of this started, and just go over them quickly. I’ll likely try to do some more in-depth reviews as well as I get more time with them. This is pretty unexplored waters for me, so I’m sure some of you are just shaking your head wondering “what took you so long,” but hopefully there are some others out there looking to get into a new hobby too.

    Sadly, some of the best sculpts and figures aren’t available for sale in stores… most of these are from the Kickstarter exclusive box. You can get them, but it’s gonna cost you…

    Originally, I was going to do this as an all-in-one post, with a whole bunch of games, but as I was writing it, I had more than enough to say just about single games, or was looking at different things, so it made sense to focus in on the games. First up is Zombicide Black Plague and Green Horde, which I swear I was interested in well before we got into Real World Zombicide 2020, a tabletop miniatures game that supports between 1 and 6 players, perfect for lockdown fun time.

    Zombicide: Black Plague / Zombicide: Green Horde

    Okay, yeah… maybe getting into Zombie stuff, which usually has a tinge of “global outbreak” in the plot, as a hobby during a global pandemic sounds a bit weird, but I’d had my eye on this game for a long time. I still haven’t bought the actual base Zombicide game, which is set in modern day settings and plays out like a board game version of Dead Rising or things like that, just without all the glitches.

    I was attracted to Zombicide for its offshoot Fantasy settings Black Plague (yeah, still, I know) and Green Horde. I wanted them mostly because the miniatures looked interesting and would be fun to paint and use in some D&D campaigns. Once I had that little hit, I had to jump into the sci-fi side as well and pick up Invader. After that, things got kind of fuzzy, I spent a bit too much time on eBay, and let’s just say…

    This is a visceral representation of my lack of impulse control. Each base game comes with 6 hero cards… the rest you get through add-ons, expansions, Kickstarter, etc.

    The big draw in these games is that they’re cooperative and not competitive; you can only win by working together, not working against one another. There’s enough selfish in the world, so it’s more fun to focus on solving something together. Also, the rules easily extended to allowing me to play it alone, or with my wife (who would begrudgingly play it… despite not liking Sci-Fi or Fantasy).

    It’s a fun game, though it can be a bit overwhelming. The horde mechanic, where the game can just get entirely out of hand, can happen quickly. If I was playing in a group, that’s the sort of thing you start laughing hysterically over and talk about for the next few weeks. By yourself… it’s kind of a bummer. It’s a fun challenge, but that’s all it is. There’s a social aspect that’s important in games that the pandemic has really shown a spotlight on.

    What’s in the Box(es)?

    Miniature board games are interesting because they can hit a couple of different markets… both tabletop or miniature collectors. Black Plague comes with a staggering 71 miniatures (6 heroes, the rest zombies), dashboards and hero cards for 6 characters, 9 big terrain tiles, and the dice, cards, and tokens you’ll need to play… oh, and a rulebook, which is also available for free as a PDF download.

    There’s actually some logic to the plastic colors… these are from Green Horde, where the zombies are green. All of the heroes are the tan/brown color, and the zombies from the other boxes are gray.

    Even if you’re not going to play the game, it’s hard to discount the value that you’re getting just from a miniature point of view (not to mention useful things like tokens and the terrain cards). These are highly detailed miniature sculpts… and while they’re not going to match something like Games Workshop for quality, they can easily hang with Wizkid’s Nolzur’s (D&D) and Deep Cuts (Pathfinder) stuff. There are little gaps in them, and they’re mostly all one-piece that includes a base, but the detail is fantastic and they’re comparable size to the stuff mentioned.

    They use a 32mm scale (same as Games Workshop’s Warhammer 40k and Age of Sigmar), compared to the ~28mm in the other, but the difference is so small that they work perfectly next to one another. It’s better than Crisis Protocol’s 35mm scale, anyway. The majority of the creatures are going to be monsters, as well, which is typically more useful for role playing games… you only need so many characters and NPCs, but there’s no such thing as too many monsters.

    I’m not a huge fan of zombie movies or games, but they’re fantastic monsters in D&D when you want to design some weird encounters. The variety of the stuff in this box will make for fun tabletop encounters whenever I actually have people at my table again…

    For the value, these figures can do a lot to build up a horde of interesting undead and zombies while giving you a lot of characters that can be dropped into a game. The game also comes with plenty of scenarios and tiles, and there are others you can go and find (official and unofficial). Plus, switching up heroes and available zombies can keep the scenarios fresh, add new challenges, or just give some fun new spins to the game.

    The board elements are what give the variety to games like this, and the tiles are all double-sided sturdy cardboard. The scenarios in the rulebook, and available in the expansions or on their website, take combinations of a few, so there’s variety between them. The tiles have the various rooms, roads, and markers that all make sense, and are mixed with the cardboard tokens that come along with the game.

    The picture doesn’t make it clear, but the tiles are fairly big, about 90% the size of the box (250mm x 250mm)

    For Black Plague and Green Horde, especially, there are a lot of additional things you can pick up. There are three expansions No Rest for the Wicked for Green Horde (sadly out of stock everywhere), Wulfsburg for Black Plague, and Friends & Foes for both (harder to get, but not impossible). There are also several character and hero packs, of varying difficulty to find, if you want to build up an excessive amount of miniatures you have to find a spot for.

    There are also plenty of upgrades available for sale, even if a lot of the monsters and characters were tied up on Kickstarter. There are a lot of “Special Guest” boxes, with heroes and other characters designed by artists and illustrators. While not quite the value of the base box, they add variety, and several of them will have cards that can be used as heroes or necromancers. There are also extra packs for monsters, like Deadeye Archers and Zombie bosses. In short, if you enjoy the game, there will be plenty of stuff to keep you playing even once you get through everything that comes in the box, as long as you want to keep investing.

    The trays are a bit overwhelming when you first look at them… but everything on there makes sense. They’re a good mix of sturdy and light, as well, which is a step up from the ones that came with the original Zombicide

    I look forward to being able to play this once getting into a gaming group is only a risk of spilling something on the table or being the one getting all the grief for making a bad play instead of… you know… covid.

    Expansions & Other Stuff

     

     

     

  • Review: Pandemic: Hot Zone – North America

    Review: Pandemic: Hot Zone – North America

    I really like playing Pandemic. One of the initial reasons I was drawn to it, not gonna lie, was the 10th Anniversary edition. It’s gorgeous and thematic and presses all the right buttons for me. I walked into my local game store and saw it on the shelf and was just wowed by the packaging. The store even had the bonus painted miniatures and offered me a 20% discount so I immediately pulled the trigger and don’t regret it one bit. I knew very little about the game before that so I wasn’t exactly sure what I was getting myself into. And what I was getting myself into was a whole lot of losing. It’s not an easy game to win, and it being a cooperative game, it shouldn’t be. I lost way more times than I won, but that made each victory all the more satisfying. Being a co-op game, you really have to think and coordinate with your teammates to exchange cards and at the same time adapt to changing conditions. Pandemic: Hot Zone – North America was designed to be smaller and play faster with all of the challenge (and frustration) of the original Pandemic in half the size.

    It’s a bit difficult to summarize how the gameplay in a Pandemic game actually goes but I’ll give it a shot: Disease is spreading around the world. Infection in any one city is indicated by placing one or more “disease cubes” on that city. You take on one of seven roles in a disease-fighting team with each role having unique special abilities. You can move from city to city through various means to remove disease cubes or meet with a teammate to exchange cards. Your overall goal is to find a cure by getting five player cards of any one color, and then researching. Do this for all four diseases and you’ve won the game.

    The outbreak marker. Try and keep it away from the skull and crossbones spot.

    You can lose the game three different ways though: not being able to draw two cards from the Player Cards deck during your turn, having the outbreak marker reach the last space, or not being able to place disease cubes when you are required to because you ran out. You move the outbreak marker when a city already has three disease cubes on it, and you have to place a fourth. Not only does this cause the outbreak marker to move, but you’ll also have to place disease cubes on each connected city.

    The infection rate maker and infection card deck. Everytime you draw from the infection card deck, bad things happen.

    Despite my Cliffs notes version of the gameplay, it still may be hard to understand exactly what is going on so here’s a How To Play Pandemic video:

    And I even found one for North America:

    I have no affiliation with this channel. I just found them pretty straightforward and not annoying like some other videos. Having these video resources on hand helps a lot in addition to reading the rulebook.

    Pandemic: Hot Zone – North America is a bit less complex than the original game: the map is smaller, there are fewer roles to choose from, there are no research stations that can be built so all cures must be found in Atlanta (home of the CDC), there’s one less disease to fend off, and a couple of other small differences. Despite it sounding like there’s less game in the box, it doesn’t diminish the game play at all. You’ll still have to strategize with your teammates and coordinate card exchanges and movement to succesfully find a cure. I wish there was more of an emphasis on this part of the game; I think the trap that we keep falling into is that we’re very focused on removing disease cubes from cities to prevent outbreaks that we often forget that the point of winning is to find cures, and to find cures you need to exchange cards, and exchanging cards takes a whole lot of effort.

    But man, when you do put in that effort and plans come together, it’s pretty satisfying. Finding a cure allows you to remove whole stacks of disease cubes from a city instead of just one if you’re not the Medic. This is key in preventing the possibility of an outbreak. Even after finding one or even two cures, you still have to act fast because the Player Cards deck is finite and taking turn after turn will burn through that deck rather quickly. And if that happens it triggers a losing scenario. Players will have to start planning right from the get go and make every move count. You need to in some way make moves to meet with other players every turn.

    I’ve lost more times than I’ve won, but those victories, as few and far between as they are, are so, so sweet. Granted those wins were in “easy” mode if you can even call it that. Once you feel like a bunch of disease-defeating badasses, you can add certain Crisis Cards to the player deck to add additional levels of challenge and increasing the game’s replayability and longevity.

    Because of how complex this game it, I really don’t recommend it for little kids. The suggested age for Pandemic: Hot Zone – North America is 8 and up but I’d bump that up to 10 so that you’re coaching less and playing more. Games finish in about 30-40 minutes compared to the 45-60 minutes of the original.

    The physical size of Hot Zone is half of the original game’s box. The cards themselves are the smaller European sizes making the whole thing much more portable than the original. It includes resealable bags to keep all the components together and tidy so they’re not flying around the inside of the box. The portable nature of the game makes it a no-brainer to take along on any overnight trip.

    With all of the above points added up, I can’t really find any huge faults with this game so a 5 out of 5 it gets. If co-op games aren’t your thing, this is probably pretty low on your radar. If you’re still not sure you want to pony up the twenty bucks to buy the game, there’s a print and play version of it on the Z-MAN website so you can try before you buy. I’ve had a lot of fun with this game and you will too.

    Buy Pandemic: Hot Zone – North America

    Pandemic: Hot Zone – North America currently available at Target for just $19.99. Click below to buy (or not buy) a copy. Every purchase after clicking through supports this site.

    Help Keep The Lights On

    Like the review? Consider helping FBTB keep the lights on by donating or becoming a subscriber. We get very few review copies sent our way these days so we rely on ads, affiliate fees, and donations to keep going. 100% of the money goes towards operational costs and set purchases for reviews, giveaways, and contest prizes. As always, we thank you for your continued support.

    For the record, Z-MAN Games did NOT provide us a copy of the game for this review.

  • Review: Monopoly Gamer Mario Kart

    Review: Monopoly Gamer Mario Kart

    I hate Monopoly. I don’t know why it’s such a popular game. It takes hours and hours to play; it takes forever just to pass go; building a hotel is nearly impossible; the “go to jail” mechanic is just broken and asinine; and if you run out of money it’s impossible to make a comeback. It’s just a bad, bad, boring game.

    Of course it wasn’t until about a year ago that I came to this realization when I tried playing Pokemon Monopoly (Kanto Edition obvs) with the wife and daughter. We were all so bored and without wheeling and dealing on properties it became pretty much a deadlock. When we all agreed to stop playing, all I could say was, “Man, this game sucks.”

    But I think even Hasbro knows that the game sucks because they keep tweaking the formula to try and make the game better and faster (there’s one called “Speed Monopoly” for crying out loud). The next version of Monopoly I played after Pokemon Monopoly was Monopoly Empire. That was a revelation! Instead of waiting for the other players to go bankrupt in order for you to win, you build an Empire by acquiring “billboards” (properties) and stacking tiles on a tray, known as your tower. The first to reach the top of the tower wins. Games were 30-45 minutes long. This was by far more enjoyable than regular vanilla Monopoly.

    Monopoly Gamer Mario Kart changes the formula once again by infusing elements of Mario Kart into an altered form of Monopoly. You still buy properties, known as tracks, like Sweet Sweet Canyon and Rainbow Road. But there are less total properties to collect, equating to less spaces per side so making a circuit around the board takes less time, even with just one die that has numbers.

    There are two dice in the game but only one has numbers that lets you move. The other gives you a Power-up Ability. The Power-up die gives you one of six actions: Spiny Shell lets you target any player to drop 3 coins, Green Shell causes the next forward player from your position to drop 3 coins, Lightning Bolt causes all other players to drop 1 coin, Coins lets you collect 3 coins, and Banana lets you drop a Banana token on any space you traveled on after you move. (An easy house rules mod for Green Shell would be to let you choose the next player in front or behind to drop 3 coins. That would have been more true to the spirit of the Green Shell). On your turn, you execute the respective action of each die in any order. And depending on your character, the Power-up Ability can give a bonus effect in place of the default effect.

    The Spiny Shell normally lets you target any player and causes them to drop 3 coins. But if someone’s playing as Bowser, for example, the Spiny Shell has a different effect: it now causes the player with the most coins to drop 3, and all other players drop 1.

    Despite having just one die for movement, there are Boost Pad spaces around the board. If you land on a Boost Pad, you can roll the numbered die again and move that many spaces. Power Up Boosts for certain characters will also let you advance further and faster.

    Once any player passes Go, it triggers a race. The player draws the top card from a stack of race cards. Players may pay an entry fee to compete by seeing who can roll the highest number. Prizes are doled out according to placement with the winner taking the track card and whatever prize 1st place awards. There’s only 8 races total with the final race allowing a rematch of any previous race. Once the final race is played out, the game is over. And this is what I like: much like Monopoly Empire, the game has a definite end-of-game trigger. You’re not waiting for everyone else to run out of money, you just run races until there are no more. Games can be made faster by removing some race cards from the stack, or extended by going through races twice before a winner can claim the card as their own. If each player progresses at the same pace, a race can be done when everyone completes two full laps.

    These races are somewhat important to participate in because the winner wins the track and keeps the track card, adding to their pile of other tracks. At the end of the game, all of the points at the bottom of the track cards are tallied up to determine who the winner is. So the more races you participate in the better chance you have of increasing your final score. I’ve played a handful of games and in a few of them the winner of the game overall was decided on whoever took race #8, which is worth 100 points.

    The game comes with four characters: Mario, Luigi, Princess Peach, and Toad. The packaging kind of blows because the lid is die cut necessitating keeping the plastic tray and tray cover that holds the characters. You can flip the lid around 180 degrees and toss the tray but such considerations shouldn’t even be an issue. It’s probably the preferred method though because it allows you to store all of the tokens in a separate space with enough room for the extra expansion packs you can buy.

    There are a total of 6 expansion packs, known as Power Packs, which will let you add new characters to your selection: Bowser, Donkey Kong, Rosalina, Yoshi, Shy Guy, and Metal Mario. Of course, I had to go all out and get them all. They all appear on their Standard Kart which is just fine.

    The broken “Go to Jail” mechanic is still there with the same asinine rules to get out. Instead of trying to roll doubles across two turns you’ll need to roll a 6, or you can pay 5 coins for an early departure. I think the Jail mechanic could have been fixed for this game by changing it to something akin to being knocked off the track. Say, instead of going to jail on the opposite end of the board and not passing Go to collect your allowance, you just lose your next turn and stay put. A change like that could easily be house ruled in and might be something I try next time.

    Economy in the game is handled with cardboard tokens for coins instead of paper play money. Be prepared for the coins to change hands, be dropped, and be picked up because there is a lot of that going on, like a LOT. It’s almost impossible to run out of coins unless you land on Go To Jail three times in a row and skip passing go and you ran out of money to bail yourself out after the first two times and only have one property to your name that nets a total of 1 coin should someone land on it while other players are traversing the board, picking up properties and more or less leaving you in the dust. That was just a made-up scenario, by the way; that didn’t happen to me or anything like that. Twice. You’ll want to stockpile as many coins as you can at the end because for every five coins, you get an additional 10 points added to your total.

    Games run about 30-45 minutes and can even keep the most squirrel-y of kids engaged long enough to pay attention all the way through to the end. Monopoly still sucks; Monopoly Gamer is a WAY better take on it despite some of the legacy issues persisting through to this version. As someone who really enjoys Mario Kart, it was enough to get me to buy it. I didn’t know what to expect from the game but I was pleasantly surprised that it wasn’t just another license cash grab like Pokemon Monopoly was, amongst a thousand other licensed versions. Hasbro changed the formula just enough and cleverly incorporated elements of the video game to breathe new life into a dumb game whose popularity is still a mystery to me. Monopoly Gamer Mario Kart gets a thumbs up for me and I’d rate it as 3 stars out of 5. I kind of want to bump it up a star because of how much fun I have with the kids playing it but I won’t because it boils down to this: it’s not a must have when it comes to board games; it still has the essence of Monopoly which can be a huge turn off for a lot of people. But it’s enjoyable enough that should it find its way to your board game library, it won’t make you want to hurl. So a 3 it is.

    This is the part of the review where I’d put an affiliate link but the game’s been sold out now from regular retailers and your only choice to source the game and Power Packs are from third party sellers. I’m not sure how much retail was, but I’ve seen prices as low as $30 bucks. And, sorry, I’m not giving away my copy either.

    All Of The Monopoly Gamer Mario Kart Pictures Used In This Review

     

    Help Keep The Lights On

    Like the review? Consider helping FBTB keep the lights on by donating or becoming a subscriber. We get very few review copies sent our way these days so we rely on ads, affiliate fees, and donations to keep going. 100% of the money goes towards operational costs and set purchases for reviews, giveaways, and contest prizes. As always, we thank you for your continued support.

    For the record, Hasbro did NOT provide us a copy of the game for this review.

  • Amazon deeply discounts Zombicide Green Horde

    Amazon deeply discounts Zombicide Green Horde

    Got a little bit of pandemic blues going on? Feel like the best way to address that is with some good-ole tabletop fun of slaughtering the undead? Well, Amazon has you covered today. Fun fact, I’m working on another post to go over the various tabletop games I’ve been trying out when in lockdown (mostly games that support single-player stuff), and was writing about Zombicide. I went to Amazon to check what was there, and saw that Zombicide: Green Horde, a full stand-alone game with some awesome miniatures, was almost half off!

    Tabletop games have been in weirdly high demand while in lockdown… I know, having been trying to get so many of them, and this is by far the deepest cut I’ve ever seen for this game. It’s fun, can be played with between 1-6 players, and has the added benefit of coming with an absolute horde of miniatures that can be painted up and/or used for other purposes as well. And in Green Horde, that amounts to some heroes and Zombie Orcs!

    As of this writing, you can pick up Zombicide: Green Horde for $54 on Amazon.com. Well worth it in my opinion.

    The box comes with:

    • 9 Double-Sided Game Tiles
    • 6 Survivor Miniatures and ID Cards
    • 65 Orc Zombie Miniatures
    • 1 Siege Engine: Trebuchet
    • 48 Trackers
    • 6 Survivor Color Bases
    • 6 Survivor Dashboards
    • 133 Cards
    • 68 Tokens
    • 6 Dice
    • 1 Rulebook
  • Pandemic Legacy Season 0 Will Be The Final Game

    Pandemic Legacy Season 0 Will Be The Final Game

    I was wrong about how I thought the unreleased Pandemic Legacy games were going to play out. Pandemic Legacy Season 0 is going to be the next release. That much is true. And I thought that Season 3 was still being worked on, but according to this new Dicebreaker interview, Season 0 will be the last final game. It says so right in the first paragraph:

    It’s been three years since the last Pandemic Legacy game, and five years since Season 1 first reinvented the co-op hit with its widely acclaimed campaign. Countless cards have been torn, endless stickers have been stuck and the excitement of opening the next box of surprises hasn’t dimmed. But with Pandemic Legacy: Season 0, the series comes to an end.

    Ah well, I was wrong but that doesn’t temper my expectations of the game. Ending a trilogy with a prequel feels like some sort of Soderbergh or Tarantino altered timeline film, so I’m curious how it’ll go

    Pandemic Legacy Season 0 is now available for pre-order over at Z-MAN Games. Price is $79.99, but if you’re patient, you can probably score a pretty great deal on it eventually (I got Season 1 and 2 for more than half off from Amazon last year). Never played a Pandemic Legacy game before? No problem, you don’t need to have played Season 1 or 2 to play 0, it says so right on the box:

    Never played any Pandemic game? The original co-op is still in print (and on sale from Amazon right now for $35.99, a 20% discount) and there’s a ton of spin-offs. There’s also a newly released scaled-down version of the original game called Pandemic: Hot Zone – North America for $19.99 available from Target right now. Designed for quicker games with less moving parts and a smaller size for portability, it’s enough to give you a taste of the full Pandemic game at a cheaper price. Think of Hot Zone as an amuse-bouche to the full game. I’m waiting for my copy of Hot Zone to come in and give it a whirl.

  • The Next Pandemic Legacy Game is Season 0, Not 3

    The Next Pandemic Legacy Game is Season 0, Not 3

    Earlier this week, Dicebreaker broke the news that the next chapter in the Pandemic Legacy series will be a prequel, Pandemic Legacy Season 0. The events of this game will be set before Season 1 and details the story of how it all started. Season 3 was the one that Pandemic fans have been waiting for. The game’s creator, Matt Leacock, stated that Season 3 is postponed due to the real-world pandemic and he wanted a more appropriate time to release it. That totally sounds like a lie because that didn’t stop him from announcing Season 0 or releasing Pandemic: Hot Zone – North America for that matter, and last I checked we’re still living with an unchecked virus. My guess is that Season 3 is far from being complete and my hope is that the story and/or game play mechanics are being tweaked and reworked so that it can be the best that it can be and live up to the Pandemic Legacy legacy.

     

    No release date, price, or game play details have been shared other than this short teaser trailer. No matter, I got plenty of games to play through in the meantime.

  • Gloomhaven’s Standalone Sequel, Frosthaven, Now On Kickstarter

    Gloomhaven’s Standalone Sequel, Frosthaven, Now On Kickstarter

    I’ve raved before about Gloomhaven and how it’s the number one ranked board game on BoardGameGeek. So it shouldn’t as much of a surprise to tell you that its standalone sequel called “Frosthaven” already raised $5 million dollars in the first day of its Kickstarter project. It’s original goal was just $500,000 and there’s no telling where it’s going to end up at when it ends on May 1st. The tentatively scheduled delivery time frame is March 2021.

    I need to scrounge up some pennies and nickels from the couch cushions now. I’m going to be all in for the $240 tier. The Broken Token organizer, solo scenarios, and other goodies are all worth it. Even if all of that seems too much, getting the base game for $100 is already cheaper than the MSRP of $160. Shipping and taxes do apply obviously and those will be charged afterwards through their order fulfillment partner Backerkit.

    And if you haven’t gotten Gloomhaven, you can add it to your pledge now, and it’ll be shipped to you over the summer. It’s sold out on Amazon but the post-Kickstarter pledge manager has your back. The game is also $40 off MSRP through this offer.

    Even though it’s a year or more away, I’m really excited. There’s going to be daily puzzles for the veteran players to solve and keep us busy for at least a month. If you have any kind of affinity for board games in a fantasy atmosphere, you should really check it out. FBTB makes no commission on pledges, I’m just sharing something I think is worth sharing. Even if you don’t take my word for it, there’s tons of reviews of the original Gloomhaven online to consider.

    Check out the Frosthaven Kickstarter page for all the details.

  • Amazon Offering Get 3 for the price of 2 Promotion

    Amazon Offering Get 3 for the price of 2 Promotion

    If you’re holed up in your home like a sensible person, then maybe you’ll find something in this deal. Amazon is offering a “Get 3 for the price of 2” promotion right now on a selection of board and video games. And of course we have recommendations:

    • Dungeons & Dragons Essentials Kit (D&D Boxed Set) for $15.42. This one box set is all you need to start your role playing adventures. Just add pencils. You can also pick up the Starter Set ($12.49) as part of the promotion to augment your beginner D&D games.
    • Hideo Kojima’s first Playstation-exclusive game after leaving Konami and Metal Gear behind is Death Stranding, a game set in a post apocalyptic world where you play a role in the gig economy in a post-apocalyptic landscape. Given our current situation, this game may or may not be a preview of things to come. It’s already half off at $29.99.
    • Some of the Villainous expansions are on sale and part of the deal. You don’t need the base game to play them, but since each expansion maxes out at 3 players, you may need more than one. Wicked to the Core (purple box) is $19.99 and Evil Comes Prepared (orange box) is $24.97.
    • Monster Hunter Iceborne Master Edition contains both the base game and the Iceborne Expansion. It’s $38.49 before the promotion. You’ll need a Playstation Plus membership to play online multiplayer, but there are ways to play it in single-player, offline mode.
    • Splendor a short, 30-min or less, engine-building board game and is down to $31.70.
    • I guess I should mention something LEGO-related. LEGO Jurassic World for Xbox is $13.29, LEGO DC Super-Villains for Playstation Is $19.68, The LEGO Movie 2 Video Game for Playstation is $14.99, and they are all part of the deal.

    The discount is applied to the cheapest item eligible from the promotion. The selection is quite extensive so take a look and see what else is there.