Category: PlayStation

  • Are Gaming Subscription Services Worth it in 2019?

    Are Gaming Subscription Services Worth it in 2019?

    I’ve talked about it before, but I’m not a big fan of subscription services in general. Yes, I have some, and some do offer a lot of value, but there’s an underlying problem I see where the very concept of “ownership” of a product is getting eroded away. In the new world, you don’t own a product, you own access to a product, and it can be taken away at a moment’s notice. Honestly, this is a problem with digital goods in general, but it always feels a bit worse when you are just paying to be let in the door.

    Part of my reluctance is the way that I consume media. I have a terrible habit I’ve talked about before of buying something and sticking it on a shelf to consume later at my leisure. I do that with books, games, and movies… and sometimes even with music (though with music I just tend to buy the few things I enjoy and stubbornly refuse to use any streaming service). This often means that I buy something for too much, waste that money, and don’t even bother to use the product. I’ve been working to break that habit for some time… which is why I rarely buy a game when it comes out these days and only buy movies when they’re on sale or when I’ve already seen them (MCU, Disney, Pixar, etc).

    Image result for simpsons old man yells at cloud
    This is basically me all the time anymore

    The reality is that these aren’t going away any time soon. With video games specifically, and entertainment in general, the trend has always been for big companies to chase the big thing in hopes of getting all the money. Of course, time and time again, the result is that people use the big thing because they like the big thing, and everyone else is going to cutting up smaller and smaller pieces of the pie. Everyone wants to be the “next Fortnite” but customers are more-than-likely just going to keep playing Fortnite and ignore the new thing.

    Xbox Game Pass

    $9.99/month (Xbox One), $9.99/month* (PC), Ultimate $14.99/month (Live+One+PC)
    *temporary introductory price of $4.99

    Is it weird that I think the (potentially) most expensive option is also the best one? The biggest benefit here is the variety and the value offered when you compare it to other platforms. PlayStation Now kind of nets you access to some exclusive titles, and gets you old titles, but you’re locked to their platform or to what they let you stream to a PC (which is set to expire in early 2020). EA Access is cheap, but only has their titles (and typically old ones at that). Ubisoft relies on people being suckers bad at math for their titles.

    Microsoft’s entry is a mix of first-party and third-party offerings, and they launch their first-party stuff on the pass at the same time that it’s available for purchase. Have the pass? You got to play Gears of War 5 in the same early-access period as people who were suckered into a pre-order, with the big benefits. Want to play The Outer Worlds and dislike the Epic Store? Good news, it’s available on the game pass at launch for both PC and Xbox.

    I started to write this article before I played The Outer Worlds… but put a few hours in last night. Short review: this game is simply divine and one of the best I’ve played in years.

    Obviously the downside here is that it requires you owning an Xbox and/or a PC, something that leaves Ace out looking in the window wondering what the fuss is about. The Xbox is the “I took the bronze medal!” member of the current generation that gets excited and ignores the fact that it’s a field of three competitors. But if you have one of those, especially if you have a PC that can game, there’s value coming out the ears of this particular plan.

    This has the confusing pricing options, though. The base version doesn’t include Xbox Live, which is required to do basically anything online on the Xbox (which is to say, do basically anything). It has a version for the Xbox and one for the Console, or a combined version that has both live and Xbox, which even if you don’t have a PC is probably the best deal, but it comes in at $14.99… more than Netflix, Disney+, or Hulu by themselves.

    This still hasn’t gotten a release date, it’s only listed as Coming Soon or 2019… but it stands to reason it will drop sometime within the next month.

    Here’s the really, really sneaky part about the whole thing, though. If you already have an Xbox Live membership, up to 36 months, you can get your “first month” for $1. What’s in the super-fine print is that it upgrades your existing months to the service as well for that same price, so your first month is at the end of the current subscription. Have 31 months of time on your account (which I did)… pay your $1 and you now have the ultimate game pass.

    Notable Games

    • Gears of War 5 (Ultimate Edition)
    • Forza Horizon 4 (Ultimate Edition)
    • Sea of Thieves
    • The Outer Worlds

    PlayStation Now

    $9.99/month (PlayStation 4/PC), $59.99/year (~$5/month)

    I’m going to be honest… I don’t get PSNow. I mean, I understand the service, but I’ve always struggled to see the value. Their focus has typically been around getting access to the older games they don’t want (or can’t) port over to the new system. Sony is so weird with their backwards compatibility… the PS3 could most certainly do it, but they patched out its ability to do so to force people to buy newer games (and that’s kind of crap).

    It’s also distinct from their PlayStation Plus subscription, which, like Xbox Live, gives you access to some games every month and allows for multiplayer access in their games. It’s always been easier to avoid PS+ on the PlayStation than Live on the Xbox, mostly because it has more single-player games and let apps like Netflix work without it as well.

    Image result for last of us remastered vs regular
    The biggest issue I see with PSNow is that a lot of marquee titles have been released as remasters on PS4… but that’s not what the service gives you. [From Digital Foundry on YouTube]
    The huge distinction between XBGP and PSNow is that one is getting you access to install and play the games, the other is a direct streaming service. There are pros and cons to both of that… if you’ve got a stellar ISP connection, it’s great to stream games and save space. If you don’t, which probably describes anyone living in America, where ISPs are literally the worst we have to offer. Sony has addressed this reality by… mostly ignoring it. Certain games can be installed on the PS4, but usually it’s just PS4 titles, and not on Mac, PC, or PS3 (which are all supported platforms).

    Getting access to the back catalog of PS2 and PS3 games on your PS4 or PC is pretty great; there’s a huge number of titles for it. Sony is also advertising that you can play God of War or Uncharted 4, both incredible games, on a PC, so that’s kind of awesome. But you need to pay for the sub and they’re only going to be available until January 2nd, when they pull them and hopefully suckered you into a 12/month sub. There’s been no word on what will happen after that date, or if other things will come into it, but all the fine print around their service just gives me pause.

    Image result for broadband average speeds usa
    These maps are great and all for showing you the speeds that you will never achieve, but what’s not shown is what the data cap is. I can’t imagine the cost of using a streaming service if you’ve got terrible internet like Comcast.

    The game selection feels like it caters more to people who want to play the classic games from previous generations than those who want to be able to play exclusives on the PC. People who liked the PS2 and/or PS3 probably own a PS4 already, so that part of the subscription doesn’t help. Those that don’t… well, you can play them with a good connection for two more months.

    Notable Games Not Vanishing in 2 Months

    • Wasteland 2: Director’s Cut
    • The Last of Us (non-remastered)
    • inFamous 2
    • Gravity Rush 2
    • Red Dead Redemption

    Nintendo Switch Online

    19.99/year (individual), $34.99/year (family)

    This both is and isn’t a subscription service. It’s required for playing online, which mostly just means playing Smash Bros. or Mario Kart, but it also gives you the SNES and NES classics app, which has the drip-feed of games that they’ve ported over. Oh, and access to spend more money on customized JoyCons, so there’s that.

    This is probably the worst value in the whole bunch… I love my Switch, but this is close to pointless if you don’t play multiplayer. The stuff they’ve released in the classic app is available a lot of other places; there are certainly exceptions, but there are also so many “other” ways to play those games: Virtual Console on older systems (a great “product” that Nintendo frustratingly killed off), the SNES and NES Classics, though discontinued, can still be found not terribly far from their retail price, or just the “not precisely legal” emulation scene that Nintendo loves to fight so much. Or, you know, just heading to a used game store and picking up one of the machines and some games.

    At last, you can finally play Link to the Past again. Just in case you haven’t picked it up on the SNES, SNES Classic, WiiU Virtual Console, Wii Virtual Console, 3DS Virtual Console, or on the Game Boy Advance.

    This is the cheapest and least useful one of the bunch. I love a lot of what Nintendo does around games, but it’s astounding how often they mess up the everything else part of what they do. The drip feed of games, terrible-at-best and nonexistent-at-worst voice chat and social features, and the “Nintendo gonna Nintendo” way that they handle “cloud saves”… they’re a company that can be frustratingly hard to love.

    Notable Games

    • Double Dragon (NES)
    • StarTropics
    • The Legend of Zelda: A Link to the Past (i.e., the best Zelda game ever made)
    • Super Mario World 2: Yoshi’s Island

    Apple Arcade

    $4.99/month (iOS, iPadOS, macOS)

    I’m going to be honest… I didn’t pay much attention to Apple Arcade when they announced it a few months back. I’m deeply in to the Apple ecosystem, as I’ve mentioned before, but I rarely play games on any of my devices. I have a few mobile games I play, like Star Trek Timelines or Pokemon Go, but they are the things that I play when I’m just killing idle time away from home.

    Looking at this now… it seems like there’s potentially a lot of value here, even if it’s different than the other services. You’re not going to get the big and games through this like you do with the others… but you are going to get a curated experience of games that are meant to be fun and interesting. Xbox Game Pass has a focus on indie titles, but they get pushed down in favor of the others, and there’s nothing at all like that on any of the other services.

    I’ve never played Hot Lava, but it’s seemingly a game based on the joke that every one of us dad’s relies on at all times… and I approve

    Apple Arcade solves a problem that has long plagued mobile shops in general: it’s so hard to find the gems amongst the sea of trash. It’s vastly worse on Android than it is on iOS, but it’s still pretty bad. Time-wasters with microtransactions that are playing with psychological tricks to get you to open your wallet are the norm, and it’s hard to just find a game that’s meant to be played and nothing else.

    Here, the games are all curated and tested; they’re ad free and have no in-app purchases… so right there is a pretty huge deal, especially on mobile. There is a hook, though, for developers… that access comes at the expense of being Exclusive to Apple Arcade, at least in the mobile sense. If you want your game to be on the service, it can’t be released on Android (it can, however, be released on PC/Mac or Consoles).

    For developers, this seems to be a “is it better good than bad” deal. The golden era of mobile development is long past, with trash microtransaction apps making up the huge majority of revenue and developers frequently struggling to get noticed or making a cent on their apps. iOS is the smaller install base but likely a bigger payout (once upon a time, the average iOS user was worth a whole lot more for purchases, and it’s likely that it’s still true today). If a game gets hugely popular, it could thrive on Android, but developers have long struggled, especially on Android and Google Play, to get people to pay for apps.

    What, no Apple Watch support? COME ON, Apple

    Also, in a world where thinking about the ethical ramifications of games, and the cost that development can have on people, it’s important to point out how different Apple Arcade is from Google’s Play Pass (up next). While the revenue sharing model is a bit black-box with Apple, their focus has been on relationships with developers and seemingly giving them a more fixed (and predictable) payment for the game. In effect, Apple is acting like a publisher of the game to its service, and developers are giving up the boom/bust potential for a game (which is vastly more likely to be bust than boom).

    The fact that it extends the games to macOS as well is a bonus… I can probably count on both hands the number of games I’ve ever played on a MacBook over the years. It’s just not how I think of or use the system… but maybe I’ll have to get this to try a few you.

    Notable Games

    • What the Golf?
    • Oceanhorn 2
    • LEGO Brawls
    • Overland

    Google Play Pass

    $4.99/month (Android Devices)

    Guilty confession time… I’ve owned Android devices before. Specifically, I’ve owned a couple of Android tablets from back when I was still trying to break into mobile game development (my skills at game development have stubbornly refused to manifest). I’ve used Android phones in the course of my job many times for testing and validation and… I just don’t like them. The UI for the OS just annoys me, and while it “gives me power” to configure and do what I want (assuming I’m willing to sideload a device and give up a lot of features) – Samsung phones, among the most powerful and popular, are notorious for locking you to their junky version of Android, TouchWiz.

    Google has their Pixel phone line (they’ve given up on doing their own tablets), which seem to be great hardware platforms that make you wonder what market they’re really chasing. Logically, though, the majority of people reading this probably have an Android and not an iOS phone in their pocket right now. It makes sense that Google would launch their own game service to counter Apple, because that’s what Google always does. It remains to see how much they’ll support it in the future.

    This is especially true with their upcoming Stadia platform, which is still the most “wait, who is this really for?” product of recent memory – I hope it’s not another Google Glass for those who have plunked down the money. It’s a console made for people who don’t want to buy a console, but doesn’t include a subscription or any access to games – you have to purchase titles outright that only work on their system and only work if you want to stream it. Play Pass could be a way to offer some additional value to the platform, since the games on it are designed to work on ChomeOS devices as well as Android.

    Unlike Apple, which is taking a partner approach for its service, Google is doing a revenue sharing based on its almighty algorithm to pay developers; early versions of the agreement stated that it was based on “active screen time,” which was later removed from the text, but most developers still suspect it’s a thing. As a developer, I see that as a huge red flag… Google loves to let machines make decisions, and it’s not hard to see how that has turned out by looking at YouTube. If you follow any creators over there, you’ve undoubtedly watched a video or two decrying how the ranking system and automation can wreck their lives (or how often it gets abused by bots and content factories).

    I’m alway afraid of picking up and playing Stardew Valley again, because this game will consume you.

    Still, the lineup for Play Pass is pretty impressive out of the gate. It’s got recognizable games that have been available for purchase, so it will certainly save you some money if you haven’t purchased them yet, have Android, and want to play them. There are no exclusives, it’s just access to a library of existing games, like Nintendo’s classic system, except there’s more to it and it doesn’t make you as frustrated to see what’s not available. More than that, there are also apps mixed in as well, though I wonder how many people care about

    Notable Games

    • Stardew Valley
    • Game Dev Tycoon
    • Star Wars: Knights of the Old Republic
    • LIMBO

    Ubisoft’s UPlay+

    $14.99/month (PC, Stadia at some point)

    Okay… I’ve kind of covered the absurdity Ubisoft’s entry into this space before back during E3. It hasn’t made any more sense in the given months, and honestly, I forget it even exists. Ubisoft has released one major game since it’s release, Ghost Recon Breakpoint, and by all accounts, it’s an abomination. You get 100+ for your high price, the same as getting Xbox’s larger catalog on PC and a console… but their offerings are mostly older games.

    Yes, Ubisoft has released a lot of big titles in the past… I’ve really liked a lot of them. It has current hits like the Division 2… but if you wanted to play that you probably already own it. More than that, Ubisoft titles go on sale all the time, and can be frequently purchased for less than what’s listed here. A huge portion of their catalog have been titles they’ve given away before, multiple times.

    I build web applications for a living, and a lot of them include a “Frequently Asked Questions” section. You know it’s an FAQ because it’s mostly full of questions no one asked. Like here, none of the questions respond to “wait, is this a joke?” that has to be their actual #1 question.

    Ubisoft is an infuriating company to be a fan of. They make great games, and then hurt them with monetization. The stuff they release, Ghost Recon titles notwithstanding, tend to be fairly enjoyable, but at the same time, don’t stick because they’re too damn big because of all the open world fluff. They chase every single trend out there, sometimes making something fun, but often, you just get also-ran junk like this.

    They do not have the clout and release cycle to support something like this; none of the big AAA publishers do, since most release only a handful of games a year (or in the case of Blizzard, none at all). Asking for $170 a year (they don’t have a non-monthly plan) for continued access to a back catalog of games you either already own or didn’t feel like playing before simply isn’t worth it.

    Notable Games

    • Assassin’s Creed Odyssey
    • Watch Dogs Legion
    • The Division 2
    • Beyond Good and Evil

    EA Access / Origin Access

    $4.99/month (EA Access XB1/PS4, Origin Access on PC)

    Remember when Electronic Arts made awesome games and was a leader in innovation? Yeah, me either… but this is one area where you kind of have to give them a bit of credit. They were among the first to get to the gaming subscription all the way back in 2016, which is basically centuries in modern gaming times. Think about the games that came out all the way back then… Uncharted 4, Pokemon Go, Overwatch, Battlefield 1.

    Most of those games are still fun to play! It was weird when it came out, since it launched at a seemingly-okay price of $5… but because it’s EA, you knew they were going to EA it up. For the most part, their focus has always been on adding old games people aren’t buying anymore to the service and making them available. The launch titles were stuff like Dragon Age: Inquisition, SimCity, and Battlefield Hardline… one of those was worth it but also a game you can frequently buy for $5 on sale. The other two you should expect them to pay you to install.

    If you’re old enough, you remember back when computer magazines used to come with discs loaded with demos and shareware trials. At least with that $5, you got a magazine.

    Of course, this is EA, and they’ve just got to make it gross… so the biggest feature right now seems to be “timed exclusive trials” of their new games. They don’t release the biggest and latest, but you can play a few hours and then carry over your progress if you want to pay mostly-full price (you get a discount on the PC side through Origin if you buy the game)… but still, let’s call it what it is. They’re charging you to pay for a trial… that thing you should get for free.

    This one is among the cheapest, but offers the least value. It’s just last year’s sports titles and games everyone else has moved on from, at best. You know, stuff like Anthem, which is currently in a three-way-tie for worst thing in gaming all year, along with Bethesda’s Fallout 76 and all the stuff Activision|Blizzard has done. Just think, you could pay $5 a month and be playing Anthem, right now, with dozens of other people!

    Notable Games

    • The Uninstall Program

    Conclusion

    So, the end question is are any of these worth it? Honestly… it depends more on consumption than anything else. Nintendo Switch Online is required if you want to play things like Smash Bros. or anything else online, so you probably have it if you already needed it. Origin Access and UPlay+ are hot garbage that should be avoided by anyone… yes, UPlay+ gives you access to newer games, but it’s too expensive; EA/Origin Access is the opposite… cheap but gives you access to older games that aren’t that great.

    I don’t know how Google Play Pass lines up, but it’s also the one that doesn’t deliver any extra value past price; everything on the service was already available, and there is nothing exclusive. It has some great titles, but they’re also older titles. Apple Arcade takes the opposite direction, where everything on it is exclusive in the mobile space, and they’re constantly adding new stuff to it.

    The big two, honestly, are with PSNow and Xbox Game Pass. PSNow is good if you want to play some old stuff and don’t want to dig out a PS2 or PS3, but it has some serious drawbacks. XBGP is the one that comes out on top for me, despite the price, because it’s delivering the new goods.Playstation is better for exclusives, but they’re only hanging out on PSNow for a limited time, while the Xbox has always struggled for exclusives not named Forza or Halo.

    Want to play the fantastic Outer Worlds on PC or Xbox? You can play it for 4 months with game pass for the same price as just buying the game outright. It’s biggest limitation is that the Xbox One console is the least desirable of the systems out there, and not the one I would recommend. If you have a Windows PC and use it for gaming, it’s not really a contest… the Xbox Game Pass will give you more than enough to play for as long as you keep it.

  • Naughty Dog Delays The Last of Us Part II, Internet Reacts Lovingly

    Naughty Dog Delays The Last of Us Part II, Internet Reacts Lovingly

    In a blog post posted earlier today, Naughty Dog announced that The Last of Us Part II will be delayed until May 29th, 2020. Here’s a copy pasta of the most relevant part, emphasis mine:

    However, it was during the last few weeks, as we were closing out sections of the game, that we realized we simply didn’t have enough time to bring the entire game up to a level of polish we would call Naughty Dog quality. At this point we were faced with two options: compromise parts of the game or get more time. We went with the latter, and this new release date allows us to finish everything to our level of satisfaction while also reducing stress on the team.

    Nick has written before about the pitfalls of being a game developer and the inevitable “crunch” in his piece “Stop Buying (most) Video Games“. I’d be remiss in not mentioning Jason Schreier’s book Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made which really exposes the bad practices. The abuse of game developers and QA engineers by way of crunch is rampant and because of the exposure of it in recent months, it seems more and more consumers are aware of the toll it can take. The proof? The twitter reactions to the delay. This is just one, but the sentiment is echoed repeatedly:

    One particular tweet caught my eye because it contained a quote the legendary Shigeru Miyamoto:

    There are the expected salty reactions, but even those reactions garnered reactions from fans coming to Naughty Dog’s defense and to the defense of the developers’ well being:

    https://twitter.com/RayLegend/status/1187438134528827392

    https://twitter.com/wheeliequeer/status/1187412073657094144

    This one might be one of my favorites:

    And shout out to Will Pettner for pointing this out:

    There’s a lot of love to Naughty Dog in the replies to that tweet. it’s nice to see the support pouring out for the health of the dev team.

    I will say though that Naughty Dog, being wholly owned by Sony, is in a good position to delay the game because of that. Often times it’s economics that forces game companies to rush a product out the door to recoup some of the capital investment. But even that can fail if the rushed game is, in Shigeru’s terms, forever bad.

    I’m currently replaying The Last of Us Remastered on my PS4 Pro for like the 3rd time. I’m putting extra effort into getting the trophies now. It’s hard to believe that it was originally a PS3 game. It’s so good. And I, like many others, don’t mind the delay at all.

    The Last of Us Part II, originally announced for a February 21th release date, has been pushed back to May 29th, 2020.

  • Remastered Baldur’s Gate 1 & 2, Planescape: Torment, and Icewind Dale out for Switch/Xbox One/PS4

    Remastered Baldur’s Gate 1 & 2, Planescape: Torment, and Icewind Dale out for Switch/Xbox One/PS4

    While I knew that some of the greatest RPGs ever made were coming to consoles, it somehow escaped my notice that they were coming out today. Announced back at E3, a pair of two packs: Baldur’s Gate 1 & 2 in one set, and Planescape: Torment / Icewind Dale in the other, these games are old-school RPGs based on the venerable Advanced Dungeons & Dragons rules of my childhood. Originally PC games made a couple of decades ago by a little-known studio called BioWare, they still stand out as amazing and well-written games.

    These are the Enhanced Versions, done by developer Beamdog and published by Skybound Games. They’ve been available on the PC and tablets for a few years, but seeing them move to a console makes me want to go snatch them up yet again. Two classic games for $50, which have been redone and remade, seems like a pretty nice price, as any of the games by itself will be hours and hours of entertainment. Bioware may not remember how to make great games, but once upon a time, they were the best in the business.

    If those names don’t sound familiar, the developer is made up of some of the old guard Bioware founders and developers, and Skybound is the company that created the original Walking Dead comic, and recently has moved into publishing… focusing on smaller titles. Earlier this year, they bought the (now defunct) Telltale’s Walking Dead game with the promise of finishing it.

    You can pick them up on the console of your choice right now. It should go without saying that I will be grabbing them on Switch to enjoy later on tonight. You can pick them up on Amazon right now using the links below. You can also grab the Switch versions for them at Best Buy as well.

    Amazon

    Baldur’s Gate 1 & Baldur’s Gate 2: Switch | Xbox One | PS4
    Planescape: Torment & Icewind Dale: Switch | Xbox One | PS4

    Best Buy

    Baldur’s Gate 1 & Baldur’s Gate 2: Switch
    Planescape: Torment & Icewind Dale: Switch

     

  • The Playstation 5 Releases Holiday 2020

    The Playstation 5 Releases Holiday 2020

    The Playstation 5, rumored pretty accurately since the release of the Playstation 4, finally gets a release date.

    They announced it on the Playstation Blog this morning.

    No specific numbers or facts yet, but the blog post discusses the innovations for the new controller. First, haptic feedback instead of rumble, like the Nintendo Switch has; and adaptive triggers, where the trigger resistance can be programmed contextually. So, for instance, pressing R2 to drive on rocky terrain will take more finger pressure than driving on ashpalt. A pretty cool addition.

    Hardware specs are discussed in this Wired article. The PS5 will ship with an SSD, ray-tracing acceleration, and a Ryzen GPU and Navi CPU both from AMD.

    Of course, we’ve still got more than another year with the PS4, but I’m interested to see which games will be ported to PS4. Off the bat, I’d guess Last of Us II and Final Fantasy 7 Remake, but I’m sure there will be more down the line.

  • Square Enix’s Avengers Goes from Meh to Amazing in One Cinematic Trailer

    Square Enix’s Avengers Goes from Meh to Amazing in One Cinematic Trailer

    Back at E3, there were two Marvel games shown in trailers that were previously announced but we had sparse details about: Team Ninja’s Marvel Ultimate Alliance 3 and Crystal Dynamics’ Marvel’s Avengers. Both got videos at E3, and there was a huge and stark difference… one looked engaging and groundbreaking, and the other one was shown by Square Enix.

    Fast forward a few months, and we already received, and for my part, was mostly let down by, Ultimate Alliance 3. It was a decent enough game, but had real issues with balance (regular enemies could do huge damage for no reason, while the bosses were mostly boring and trivial) and was honestly just forgettable. Plus, it was just terrible to play in handheld mode, the best way to play the Switch.

    Marvel’s Avengers was incredibly hyped up going in to the conference, because this was Crystal Dynamics  and Square, and there’s just a base level that we can expect. CD is responsible for the Tomb Raider games, and the “new” trilogy in that series have all been great and fun to play. They clearly now how to make a game, and it could be fun to see their take on making a Super Hero game (a genre that is notoriously difficult to do right in games).

    The problem is that what ended up getting shown looked boring, and had a huge uncanny valley problem in what they showed off. It isn’t based on the Marvel Cinematic Universe, but everything about the look and feel of the game felt like it was an adaptation… but just not quite. The voices weren’t right, because they weren’t supposed to match the MCU, and the look needed to be more distinct. More than that, it focused on characters that we’ve seen so much in the past few years that it didn’t feel fresh at all.

    At New York City Comic Con on Friday, they finally gave us a glimpse of something so much more. The unnamed female narrator of the original E3 trailer is none-other than Kamala Khan, a.k.a. Ms. Marvel – the best character Marvel has introduced in the past twenty years*. This trailer is mostly cinematic, but we get a brief glimpse of gameplay that shows she’s a playable character and we’re going to get her power set in the game in a big way (she’s an Inhuman that can manipulate her shape to grow, shrink, etc… somewhat like Mr. Fantastic but a bit more nuanced – also, she is an Omega-level comic book nerd).

    * Miles Morales is a very close second. Honorable mentions to Gwen Stacy’s Ghost Spider and Gwenpool.

    While two-thirds of this story are still classic characters, we get Bruce Banner over Hulk, and the story here starts to feel far more its own thing. There’s still that familiarity, but this Tony Stark looks different enough, and this Bruce acts different enough, that it doesn’t feel so old hat.

    I’m not sure I’ve ever had a game trailer turn me around quite as quickly as this one has, but now I’m hoping that this game will scratch that same itch Ultimate Alliance 3 promised – with new characters we really haven’t had a lot of… except, you know, better.

  • Playstation Now’s Price Reduced to $9.99

    Playstation Now’s Price Reduced to $9.99

    The Playstation Blog announced today that its game subscription service, Playstation Now, has its price at $9.99/month. That’s down from $19.99/month. Along with this, Playstation’s releasing some pretty big budget games on the service – 2018’s God of War, 2016’s Uncharted 4, GTA V, among others.

    Important note: these games are only avaliable until January 2, 2020. Sony might pop out new PS exclusives after this. No way of knowing right now.

    The price is now comparable to Xbox’s Game Pass, though PSNow offers way more games. Like, 500 more games. A full list of the games is here.

    PSNow gives you 800 games released on the PS2, PS3, and PS4. You can also stream PSNow games on your PC. So you don’t even need a PS4 to play these games. Most of the games I’ve never heard of or would never play, but several of them are pretty big hits.

    Here’s a few that might interest some people:

    • Bloodborne
    • Dishonored
    • Every God of War Game
    • Ico
    • Every Metal Gear Solid Game
    • A bunch of Ratchet & Clank Games
    • A bunch of Sly Cooper Games
    • The Last of Us
    • XCOM 1 and 2

    Another important note: you don’t need to pay for PS+ to play games online. (Except GTA V Online. Sorry.)

     

  • Last of Us II New Trailer, And Other State of Play News

    Last of Us II New Trailer, And Other State of Play News

    There’s a new trailer for The Last of Us II and iot looks dark. So much so that Eric and I had to have a debriefing to make sure we understood exactly what was going on. We have theories that we don’t want to believe but you watch it and you tell us what you think (trailer is for mature audiences).

    They also announced all of the versions available for The Last of Us II: Standard, Deluxe, Digital Deluxe, Collector’s, and Ellie editions. Best Buy has them up for pre-order except for the Collector’s, that one evaporated almost immediately. And the Ellie edition looks like it’s on its way out too. If you don’t score any there, there’s a chance you can get them from Amazon, Walmart, and/or GameStop. Good luck!

    It came out as part of Sony’s State of Play presentation earlier today, their version of a Nintendo Direct. There was some other things in there but this was the only thing I can focus on. The game comes out on February 21, 2020!

    Here’s the entire State of Play presentation in case you missed it:

     

     

  • Final Fantasy VII Remake Tokyo Game Show 2019 Trailer

    Final Fantasy VII Remake Tokyo Game Show 2019 Trailer

    The 2019 Tokyo Game Show kicked off today and Square Enix released a brand new trailer for their upcoming Final Fantasy VII remake. Tons of pre-rendered cut scenes and smatterings of action sequences that don’t really show you any sort of complete picture. But if you rewatch it you can catch a few details that weren’t seen previously. Pretty sure that’s a Shiva summon and there might have been another summon in there somewhere. There was also, what looked like, an exercise mini game of sorts. This remake looks like a completely different game. And that music, the music gets to me every time.

    The first installment of the Final Fantasy VII Remake game will be out March 3, 2020.

    This poster is just gorgeous and hits me right in the feels.

    I really hope there’s an Japanese audio with English subtitles option.

  • Final Fantasy VII Pre-order Deals at Amazon

    Final Fantasy VII Pre-order Deals at Amazon

    March 3rd, 2020 may seem like a long ways away, but it’ll be here before you know it. And even though Nick will poopoo on this idea, you can pre-order Final Fantasy VII Remake from Amazon for a pretty great deal. There is a coupon you can clip to get the savings.

    The regular edition is normally $59.99. But with the $18 coupon, it comes down to $41.99.

    The deluxe edition is normally $79.99. But with the $24 coupon, it comes down to $55.99, even less than the regular edition’s normal price. The deluxe edition includes the base game, an artbook, a mini-soundtrack, SteelBook, and some DLC content.

    You can play it on release day if you choose free two-day shipping at checkout.

    Final Fantasy VII Remake was the only game in our E3 round up that made all of our lists of games we were looking forward to the most.

  • PlayStation 4’s Spider-Man Is The First Revealed SDCC LEGO Minifigure Exclusive

    PlayStation 4’s Spider-Man Is The First Revealed SDCC LEGO Minifigure Exclusive

    Update: From an email I received: “The minifigure will be exclusively available and given away to select Comic-Con attendees. Attendees will have a chance to win this minifigure in a randomized instant-win drawing on Thursday, July 18. Additional details will be available closer to the show.”

    So we’re back to wasting half a day waiting for the line to start moving. Don’t forget to bring sunscreen.

    Words cannot express what I’m feeling right now. Last year’s Spider-Man game by Insomniac for the PlayStation 4 is one of the greatest games of this generation of consoles. I played it all the way through. Twice. I don’t get a lot of platinum trophies, but I did for that one. It is a really great game. And to see that version of Spider-Man realized into a minifigure? It’s exciting! I mean, imagine the one you want to happen but never thought it would ever happen, and then it happens! Excitement! That’s one feeling.

    The other? Absolute dread. Because the Comic Con exclusives are much harder to get now. Last year, they were distributed using the exclusives portal. This year, they were not included in the lottery. There aren’t any details yet as to how one can be gotten. But I’m going to make it my mission to get one.

    I’ve been in a weird place with LEGO lately. I’ve been trying to slim down my hoard of stuff. But this? I will make an exception to this. I need this figure.