Draykov wrote:I'm not disputing the connection between rarity and value, but they are, definitively, different things. Rarity is not a matter of opinion. Statistically speaking, Padme is a pretty rare minfig, hence the average going price of about $10 on Bricklink. Her value compared to something like a Boba Fett figure has more to do with demand than actual rarity.
For instance, let's take two character that have only appeared once: Lobot and Captain Antilles. Average going price for Lobot on Bricklink a little over $7. For Cpt. Antilles it's almost $20. And Cpt. Antilles is currently available in an extant set. Why? Is one more rare than the other? 1 to 1. No difference. But there are other factors, such as the price of the set each character came in, general demand and interest in a particular character, etc. Which leads me back to my original point: value is a complex issue with lots of determining factors. Rarity can be determined empirically with statistics.
That may be true, but you also have to think about the MSRP and units sold. Obviously, when a set is cheaper, more people will buy it, even multiples of it. Hence Lobot being so cheap (Cloud Car MSRP was $10 vs $150 for the Tantive IV). With more supply means less demand and lower prices. You can use the proportion of demand/supply for an approximate pricing. That's another reason why Padme is cheaper--she was in a $15 set. However, I do agree that some sets/figs are overinflated because of fanatics (ie Cloud City).