Okay, I think I’ve put in enough time into this game to do a review. Which isn’t much if I’m being honest. According to the progress meter, I’ve only completed 8.25% of the game. And I have absolutely no interest in playing any more. I’m stuck at a boss battle, with no idea of what to do. The clip above is me fighting said boss, the surtur.

It’s only a 5 minute clip but I’m pretty sure I spent about 20 minutes total just wandering around this stage trying to figure out what to do. I consider myself of above average intelligence, and I’ve played enough games to recognize game mechanics. I don’t expect to have my hand held throughout the entire game, but if I’m spending twenty minutes walking around a platform trying to trigger something, anything, and make something happen, there’s a fundamental flaw in the level design.

Perhaps, it WAS explained to me via audio instructions, but usually if key pieces of information are conveyed via dialog, then those instructions would be or at least should be repeated in regular intervals.

Throughout this game, there are usually markers in the form of glowing sparkles that indicate some sort of action can be done to an object. Bricks that can be built into some other structure have this obnoxious golden glow, which is great. The catapult in the surtur boss battle has these sparkles on the device attached to the side of it but I could not figure out what to do. If you watch the clip, you’ll see me take control of Loki and try and interact with the glowing spot. But again, nothing happens.

Maybe the game is just buggy and it glitched out on me. Maybe there’s a patch. But I’m so annoyed with the game right now that I really don’t feel like putting it back in to find out.

The Combat Was Not Fun

The battles are not fun. It is a HUGE step back from The LEGO NINJAGO Movie Video Game. In TLNMVG, once you start whacking on enemies, sometimes you’ll see the circle button pop up (on PS4 at least, other systems use different buttons), and once you hit the button, you can trigger a multi-hit combo, or, my favorite, Skyward Dragon. Combat was awesome, enjoyable, and I gave TLNMVG 5 stars in my review.

In the LMSH2 game, there is also a combo opportunity but it’s just such a buzzkill. First of all, once you hit the circle button, your character grabs the enemy. And if you hit the correct button after, your character does some sort of signature move. In slow motion. EVERY TIME. That’s assuming you hit the right button. I still don’t know what to do once I hit circle and grab the guy. Because there’s no indication what button needs to be hit next. Is it square? X? Circle? I still don’t know. I end up just hitting all of the buttons to see what happens.

But that slow motion effect, it just makes battles drag on and on, to the point where I didn’t want to hit the circle button anymore. And that’s another problem with the game design: a feature that’s built-in that’s supposed to be fun and engaging, but I actively avoided. If I accidentally grab the guy, I just won’t press anything until my character lets go of him. You can actually carry the guy once you grab him, but that seems pointless.

I extracted the below video from my 5-minute clip to show you exactly what I’m talking about. I purposefully activated that combo move with Captain America a couple of times:

I imagine doing that in every battle while trying to 100% the game. I’m telling you, I’d rather be waterboarded.

The One Part I Liked

There is one part that I really enjoyed. Near the beginning of the game, you get to play as Spider-Man and Spider-Gwen. Double jumping activates web swinging, and you can swing around the buildings in the section of Manhattan that got transported to wherever it ended up. That was pretty satisfying and fun to do.

Final Words

If I were to try and summarize this game with one word, it would be tedious. There is a LOT to do in this game and that’s something I would normally praise it for. But after playing less than 9% of the content, the prospect of suffering through other 91% is not appealing for the reasons outlined above. And don’t get me started on the character selection screen and how hard it was to navigate that. TLNMVG may have been TTGames best LEGO game yet. LMSH2 feels like a huge step back. This is kind of a short review, but there are such glaring issues they made me consciously decide to not play it anymore, and I’m not one to give up on a game like that. I’ll score it one out of five stars. You can avoid this one; pick up The LEGO NINJAGO Movie Video Game instead. It’s way more enjoyable and digestable.

Win A Copy

WBIE provided a digital code for me to do a review with. So I have this hard copy of the Deluxe Edition that’s sitting here collecting dust. It’s been opened, but all the content is still there. No digital codes have been redeemed, and yes, it also comes with Giant Man. THIS IS FOR THE PLAYSTATION 4 VERSION OF THE GAME. First, read the standard giveaway rules. Then, send me an email to giveaways@fbtb.net with the subject line GIANT MAN for a chance to win. Incomplete or wrong entries will be thrown out. You have until 11:59pm PST Thursday May 17th to enter. Good luck!

Help Keep The Lights On

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And for the record, Warner Bros. DID provide a copy of the game. Thank you, WBIE.

 

6 COMMENTS

  1. I registered only to react to this review of yours because it’s an utter BS review. You havn’t even finished the prologue of the game and you say you have seen enough to give an accurate final score? Whaaaat?
    That boss fight for instance. That one is easy as hell. You call yourself above average gamer and you can’t even beat a kid’s game? Maybe get another hobby and quit reviewing Lego games.

    • Yeah, I do. The game probably glitched on that boss battle because it was not made obvious what needed to be done. The sparkles were there, but nothing I did would change any part of the environment, create a new sequence, or start a combo of some kind. That combined with a boring and annoying combat system just completely turned me off the game. It’s not fun and I can’t imagine slogging through I don’t know how many more hours just to try and finish the game. This game is challenging in the sense of how much of it can you tolerate before seeking out another game to play.

      I have way more fun playing God of War and I’m not even very far. It is challenging for different reasons. I may spend countless hours retrying the same battle, but I know that if I fail, it’s because of something I did or didn’t do, not some technical issue or game design that tests my patience. Like that slow-motion combo in LMSH2 that cannot be skipped once activated. That’s just annoying to hell.

  2. Having not even played the game, but curious why you would rate it so low, I read your review and watched the video. Within the first thirty seconds it was incredibly obvious that the RED, WHITE, and BLUE trigger on the catapult requires interaction from Captain America, probably having to do with the shield since that’s his only unique aspect.

    The fact that you can fail to figure this out in a children’s game, then come online and complain about it all while saying that you’re above average intelligence (and apparently therefore smarter than the game developers who designed this level such that you are perhaps the first person to be unable to figure it out) is quite frankly pathetic. To smear the game with a one-star review because of your own shortcomings is so pitiful that I believe this is finally the straw that makes me stop visiting your site from here on out. I have been unimpressed with your content for a long while now. It’s incredibly low effort and consistently bitter and angry for no reason.

    Personally, I think you should quit this site as you’ve so clearly considered before. It’s obvious that you don’t enjoy what you do here, and it would spare the rest of us having to see such complete garbage as this post.

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