Here is my VERY last minute entry, and my first ever serious MOC!
Shallac Nexi
by , on Flickr
A bounty hunter of unknown bipedal species, Shallac Nexi has a nasty reputation in the Deep Core worlds. While it appears that the bounty hunter requires some respiratory assistance via hoses to his mouth, his nostril slits and eyes are left exposed to the air and it is assumed that oxygen is not toxic to his system.
He has been observed using a wide variety of weaponry, most often a modified Retribution blaster carbine and a pair of wrist mounted retractable vibro-daggers. In addition to the cortosis weave blades, his gauntlets housed a number of other surprises for his prey, including poison darts and nonlethal monofilament netting.
Nexi is accompanied by a pair of droids, a grey biped of unknown make that actively assists with the hunt and a black R9 astromech for ship repairs and navigational assistance.
by , on Flickr
His ship, the Rusty Dagger, is a unique powerhouse hidden beneath an extremely common (and by his time, antiquated) starship hull. Much of the ship's color has worn away over the ages, exposing the dull and scored durasteel, though smatterings of its prior red and black paint job still show.
Having crashed his previous vessel on Raxus Prime while pursuing a bounty, Nexi constructed the ship using the forgotten parts on the junk planet. Taking the hull of a discarded Sienar Fleet Systems GAT-12 Skipray Blastboat, he fitted it with an engine, heavy shielding, and weaponry utilizing advanced technology that had been lost in the planet's waste for millennia. A Class 0.8 hyperdrive meant few could outrun this deceptively ordinary looking ship.
The vessel is outfitted with 2 forward facing laser cannons, a heavy twin laser turret, and a concussion missile launcher and a proton torpedo tube. Three medium ion cannons and a tractor beam projector provide an ideal system for capturing his bounties without harming the occupants.
by , on Flickr
The prisoner compartment is located at the rear of the cabin, with paralysis-inducing electron beams preventing escape. These beams can be deactivated from the gunner's control panel or through a remote located in Nexi's gauntlet.