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Review: 6860 The Batcave

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Review: 6860 The Batcave

Postby Staff » Thu Sep 26, 2013 11:11 am

Batcave - Full Set

 

Wait, I know what you're thinking... "a review of a set that's almost two years old?" Well, except Don, who's probably thinking about R2-D2 in a bikini, but the rest of you are probably on the whole "old set review" thing. There is a reason for this madness, and it begins with the original Batman line. I had the original Batcave, and liked the set well enough (though really, I just loved those baseplates used for the different components in it). In fact, I owned several of the original set... because a lot of people skipped them, and they ended up showing up at my local Tuesday Morning, where bad toys go to languish on shelves for years.

Once the sets were discontinued, everyone suddenly realized that Batman is awesome, and wanted a piece of the set. I sold every figure I had from the original batman sets and recouped all of the money I made buying sets from the entire line... like four times over. Fast forward to now, when this set is going to be hitting it's end-of-life within the next six months (at least through retail chains). Super Heroes shows no signs of letting up, and that is a good thing, and LEGO is under the completely mistaken belief that you can't make a DC superhero line without including a Batman minifigure... the chance of another Batcave showing up within the next few years is miniscule at best.

At $70, $30 lower than the first iteration, and the piece count is down almost 400 for your savings (1075 in the original, 690 in this one). And that leaves the question, with more Batman sets on the way, the last one being in big demand after it retired, and this one getting close to being locked away... is it worth your money?



The last Batman line was a great idea with bad execution. It sat in a weird little niche between movies. Batman Begins had been a hit in 2005, and the line hit in 2006, but the sets not really being directly based on any of the movies. The sets were far more influenced by the comics, cartoons, and TV show, as well as little hints here and there of the new movie. I don't know if that was because the licensing rights were owned by someone else (I don't think that Mega had the DC building license, but I could be wrong on that), I think that a good part is that the first movie really didn't lend itself to marketing.

Sure, you had the Tumbler and... well, you had the Tumbler. Ra's al Ghul wasn't exactly a top-shelf villain the kids are going to recognize, and the movie was far darker than anything LEGO puts into a set. So instead, we got The Penguin, Bruce Wayne, Robin, Alfred, and Mr. Freeze to go along with our Batman minifigure. The new sets have no such disjointed nature... they all show up from either the Nolan Batman movies (like Bruce Wayne in this set) or from the LEGO Batman games, which is heavily influenced by the cartoons and comics.

Minifigs

We only get five minifigs in the new set: Poison Ivy (sadly her LEGO PG version, not an awesome Arkham Asylum version), Robin (a modern costume, not the campy one from the game), grey-suit Batman, Christian Bale as Bruce Wayne, and the comic version of Bane (because the movie version was so lame looking).

Poison Ivy

First up is Poison Ivy, the lady who kills guys and controls plants. Obviously, this is a mostly-new minifigure, with everything being uniquely colored. The hair is the same as the CMF Hula Dancer figure, just in red and with ivy, and the face is unique, but similar to a lot of other female figures. Since this is a comic-based character, not one from the movies, she has more of a cartoon look in the costume and hair.

She's got an alt-face as well, one that's angry. On her as a figure, it fits, since in the comics, Poison Ivy was both a seductress and a three-leaves-short-of-a-salad psychopath. A good figure, and better than the original. It also adds another female figure to the DC Super Heroes lineup, which I think is some sort of record for a line... they have what, four female figures now? Diversity, LEGO style!

Robin

We also get a robin. One of my favorite figures from the original Batman line (and one of the few ones other than a Batman that I held on to) was Robin from the last batcave. There is something absurdly campy (and awkward) about the 60s-style Batman figure, and that orange/green/yellow mix of colors was horrible and wonderful, all at once. Also, only one of those colors was actually on a robin, so there is that.

This is obviously a more modern Robin, but also is quite a bit more common, appearing in a polybag and two sets (so far). It's not a bad figure, per se, and the face is generic enough to be used in other figures. But this variety of figure just isn't as interesting as the old one is, yet it is shockingly expensive to get on Bricklink (but 1/3rd the price of the old-school one).

Batman - Classic Costume

Batman is still batman, of the blue/grey suit variety. Yes, I know that this style was in the comic books for a long time, until Tim Burton and the 1990s made black the only acceptable color in an outfit (seriously... anyone who grew up in that decade can tell you about black+black+black clothing well before it was ruined by the emo set), but it's always going to be about the cartoon series. I'll admit Adam West never had a 6-pack like that (despite being 100%... pure... West), and this Batman doesn't look like he can do the Batusi, but does have more ability to take down the Joker.

He's unchanged... take whatever comments that we've made, around the headband, oversized head, terrible face, etc, and add them here.

Batmans!

We're up to three Batman suits now (and various configurations of them, like with the wings in the Catwoman set), which is actually pretty cool. That being said, the blue-cowl version is on its way out, and none of the previews for next year show it (and we got white and black suits this year). While I've been critical about the misconception that Batman has to be in every DC Super Heroes set in order to sell it, if they're going to expand out to all of the absurd Bat Suits, I welcome it.

Bruce Wayne

An interesting fusion out of this set though, has got to be Bruce Wayne. Unlike the comic-inspired figures, this figure is pure Christian Bale. And while his Batman was fairly sub-par (check out this thread on our forums for some discussion about it... some disagree, but I stand by my assessment of him as Batman), his Bruce Wayne was absolutely spot-on.

And given that the next Bruce Wayne minifigure is going to look suspiciously like that guy from Reindeer Games... you might want to jump on this set to pick up a good Bruce Wayne. Apart from the figure itself, that suit torso is just fantastic. Then again, I may be bias, since every sig-fig I've ever made has featured me in a suit. Which is strange, because I never wear suits.

Bane

We also get a Bane figure. A Bane figure that is obviously from the comics... sort of. While I've never actually gotten around to watching "The Dark Knight Rises," I know that the Bane figure in that looks nothing like this. This is the figure that pounded me a whole lot in Arkham Asylum, except not the size of the hulk. Bane is apparently wearing a pair of biking bibs, and while it looks okay on the front and back, the big issue is that it's just flesh colored across the top, and it makes it look like something missing. This isn't a new problem, as any character that has flesh printing and skimpy clothing (Slave Leia, the CMF Wrestler in Yellow, etc) is always missing that.

I like the minifigure well enough, though it feels a little underwhelming for the Man Who Broke the Bat. Since they went with the comic Bane, it would have been cool to see him on a bigger form factor, like Hulk or Troll size... that could have made this a whole different kind of set (especially if they worked in a Bruce Wayne to Batman, and Regular Bane to Venom Bane as part of the play features).

Sadly, that's about it for minifigures. The biggest oversight in this new Batcave past the original is the lack of an Alfred figure. He was a nice solution, and played an important role in the latest movie. Plus, I would just love a Michael Caine minifig.

Bat-Bike

The set also includes a Batcycle, kind of. This isn't the two-wheel number that comes flying out of the Tumbler in Dark Knight, more of just a cartoon slap-up of the cycle. It's a thoroughly underwhelming little vehicle, especially compared to the wide-variety of other bat-vehicles we've gotten. It's basically just a couple of technic arms with some pegs, a sticker on a slope, and some flick-fires.

Bat-Bike with Batman

Even adding a figure to it really can't help it out all that much... it's just kinda boring and plain. On the grand spectrum of crazy Batman Vehicles, I give it a D+. It's far too plain and practical, and in truth, feels every-bit a tack-on in this set.

Bane's Tunneller

Bane's Drill, by contrast, was given a lot more design-thought (though it still has some flick-fires). It's fairly simple, to be sure, but it also has more detail and doesn't look as slapped together. That being said... I don't recall him ever using a drill in the comics (being has he was defined as super-smart without the Venom, and super-strong with it), but hey... a drill!

Bane's Tunneller - Back

 

Maybe it's just that I have some longing for some From Bombs to Boulders, but I like the little thing. It would have been nice to get red bionacle eyes on the flick-fires, but some treads and engine exhausts are all cool for parts.

Batcave - Playset Features

The actual "Batcave" portion is obviously smaller than the previous version. Instead of a center bat-computer (Batman loves his bat-branding) and two cells, we get the central area (with doors) and an armory section and a holding cell. In both cases, this seems like a bad thing in general, keeping your dangerous prisoners in the same place as your ultra-secret hideout, but hey, I guess he can always just kil- oh, wait... yeah, bad idea.

Center, Front - Batcomputer, Doors, Ladder

This is, in theory, a play-set heavy set straight out of the comics. Sure, the Batcave existed in the Nolan movies, but it was also destroyed in Batman begins. There wasn't all that bat-branding (hard to source parts well when you put the address of your super-secret hideout on every packing slip of boxes getting shipped in from factories in china), but still plenty of bat-shaped things.

Center, Back - Open Doors

The "big" piece of this is the fewest parts, a couple of doors on a bit of a manual slide, made to fit a Batmobile (conveniently not included in this set... you have to buy something else). From the outside, it's kind of ugly (and lacking some flashy stickers that say "Bat Door" or the such), especially seeing the back of the stairs and the inside of the BURPs. From the inside, it's not bad, and normally not something I'd focus on, being the back, but it's obviously designed to go through.

Bat-Computer

The coolest part of this half is the computer section, with the stickered panels on some wonderful trans-light-blue large flags. This has been a go-to part in a lot of different sets for creating fancy computers, and I'll admit that it works better than the massive tile slopes used in the old batcave set. It's self-referential, which isn't a bad thing, with little easter-eggs for the Batwing, Batmobile, and the ugly cycle, but I wonder if you really need a map for an attack on your own hideout.

The console stickers have a whole lot of use outside of this, even being stickers. You can drop them into almost any cockpit or build that needs some controls, which is cool. Also, there's some bat-coffee, which I'm sure is free-trade (and punched instead of ground).

Right-Side - Costume, Cell, Bat-Gear

The other half of the Batcave set is a "quick-change" section, similar to what we got in the original Batcave, just a little less spinny (and a lot more droppy). We also get a holding cell, this time with laser bars instead of big black gates, and a little armory section (there is no Bat-Flamethrower to tie into the merchandising release... kids love that one).

Costume Changer - Top

Tbe change area is pretty basic, with a big sticker to help Bruce identify what he's going to look like when he comes out. Seriously... who are those screens for? Does he confuse his change area for Robin's? Or is it just to impress the frequent dates he brings to the rodent-filled cave?

Costume Changer - Release

You "activate" the thing by pulling a little pin, dropping the platform down and revealing a different minifg. It's designed to put Bruce Wayne on top and a Batman minifigure in the middle. While interesting as a feature, it's annoying to move and reset, so it strikes me as the kind of thing that can go away. I liked the simple flip-around from the earlier set, and that's something that could have been added (and free up some parts) without altering the set too drastically.

Costume Changer - Bottom

Also, who wants to fall 12-feet just from changing into your underoos? It'd probably just lead to you having to change them again.

THE Red Phone

That being said, on the top of this changing room is my absolute favorite part of this set... THE Red Telephone! It's a straight-up reference to the TV Show (where it originated), which was so iconic and pervasive that its what people think of when they imagine the non-existent White House red phone. It's awesome, and something that should be worked into every set going forward.

Bat-Gear

There is a little armory put together, in yellow, because why not? It's conveniently located well above the section where he changes into the Batsuit, which means that either he's carrying a handful of gear into that changing rom, or it's there to look cool. Given that he's branded it at "Bat-Gear," I'm thinking this is just something else to show off to a date during a tour, but who knows. It could be Batman is the kind of genius that can design all kinds of gear, but can't identify things that aren't clearly labeled, even in his own home. Also, he's a terrible architect... this is like putting the bowl where you keep your keys and wallet on the counter of your bathroom instead of near the door you walk out on the way to your car.

Holding Cell

The holding cell is meant to keep Poison Ivy captured, but strikes me as being poorly designed to hold a woman that can manipulate and control plants. Laser bars are cool, but not when spaced in such a way that you could grow a killer vine through the bars, under the gate, above the gate, or in general, everywhere that you don't want someone with killer vines to be. I'm pretty sure that her holding cell in Arkham had her in a big plastic cube, with no way to "grow" out. Batman... great at face punching, bad at planning.

The actual holding cell is stickered, along with the alert signs and the big panel, and the computer stuff... needless to say, there are a lot of stickers in this set. In truth, most of them, like the big panels and the displays, aren't all that bad. But the Holding Cell and the computer panels look bad because of the choice of colors for their elements, not the stickers themselves. We're desensitized to stickers at this point, but something about putting a big black sticker on a light gray plate still feels wrong.

By contrast, the "ALERT" sticker looks okay, even though it's on the same color, because it looks like a digital screen. "Holding Cell" is a sign (and a little screen), and it would look better on black. The transparent ones look okay because they're on transparent elements, but the computer keyboard ones just stand out. Worse, there are just so many stickers in so many places that it feels overdone... just like the last Batcave did. LEGO has actually gotten better with stickers in recent years, and even other sets released around the same time (Hulk's Helicarrier Breakout, QuinJet), aren't as jarring as this one was.

Ultimately, this set is on par with the old one... and that's not really a good thing. It's not a bad set, but it's also not a good one. There are play features, but most of them don't fit together. The bat-computer is a great observational tool, and by itself looks cool, but you don't want to be fighting up there. Poison Ivy's cage looks to be designed to be especially ineffective against her particular powers (maybe add a weed-eater to the gate or something... just sayin').

The figure selection is also a mixed bag; individually, they're all nice, but not having Alfred in here (which was great in the original) and using figures that are mostly available elsewhere (Robin, Poison Ivy, Grey-Suit Batman) hurt the value of the set. We also have a mix of movie (Bruce Wayne), comics (Robin, Poison Ivy), and video games (Bane, Batman) in the figure designs. So

Given that it's reaching the end of its life, it's harder to peg the value. As a set, this thing isn't anything special. Even with figures, if that's what you're interested in, you're better off just picking up Bane and Bruce Wayne on the aftermarket and getting the rest of the figures elsewhere. As a parts pack, there is decent value, with plenty of trans-blue, treads, and other parts. The great bases and spiral stairs from the old badcave are gone, replaced with pillars and plates. The price is lower, but so is what it delivers.

What I liked

  • THE Red Phone

  • Christian Bale-inspired Bruce Wayne is great. Comic inspired, boring Robin... not so much

  • Trans-blue screens, trans blue panels... there are plenty of usable parts in this set

  • Bane's drill, while absurd, is a nice little vehicle


What I didn't like

  • Minifig sources are inconsistent, and lacking Alfred who should be in the Batcave with Bruce Wayne

  • Too many stickers. Some look good, some look awful

  • Bat-cycle is a tack on at best. Also, why does Batman brand so much of his stuff?


Verdict: Pick it up on sale or clearance as it starts to go away. It's already out of a lot of stores, but you can still find it at Amazon and Shop@Home. Then use those parts to build a bigger, better, Batcave.

Buy 6860 The Batcave right now on Amazon.com


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Re: Review: 6860 The Batcave

Postby Mars Needs LEGO » Thu Sep 26, 2013 6:37 pm

Anyone who's seen the 1966-68 Batman TV series should realize that the frequent use of labels on the equipment owes to that version of the Batcave, which is this set's biggest drawback as far as I'm concerned. (Although they missed an obvious one -- it should have been called the "Bat-Holding Cell.") With that in mind, we're lucky they left Alfred out, as the minifig might have looked more like Alan Napier than Michael Caine.

Also, lacking the use of a TARDIS or some other time-travelling device, LEGO could never have included a TDKR-inspired Bane in 6860 since The Dark Knight Rises was released seven months after this set appeared. :facepalm:

As for the comic-inspired Robin, I'm glad they decided to update to the Tim Drake costume. Yet another green-and-red Richard Grayson*-style minifig would have been unfortunate (except possibly for those that missed out on the first line of Batman LEGO sets). I much prefer this red outfit with the scalloped black cape.

*"Richard" because your overly-sensitive forum disallows the colloquial version of this name.

EDIT: Brickset lists this set as discontinued as of 9/13 in Canada and 9/14 in the US.
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Re: Review: 6860 The Batcave

Postby Sinestro27 » Thu Sep 26, 2013 10:44 pm

Very thorough review. I snagged this set shortly after its release, mostly because the old batcave set was released during my "dark age". Personally, I loved the set and think it's well worth it. Call me crazy, but I prefer the blue Batman over the black. Not because it looks like the Adam West version. Hate that campy stuff. It reminds me more of the comic book version during the excellent Hush storyline.

One thing about your review of the Bruce Wayne figure: I do not believe Lego meant for this to be a Bale version. Honestly, I don't have the slightest idea where you got that from. Bruce Wayne has had slicked back hair in the comics for years now, and the face looks nothing like Bale to me. Matter of fact, Lego has reused this face in other, non- Batman sets since the release of this figure, so I'm sure it isn't meant to be Bale. The minifigs in this set are meant to be inspired from the comics only, including Wayne, which is what makes them great picks, imo. More comic inspired minifigs, please! Especially on the Marvel side...
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Re: Review: 6860 The Batcave

Postby kitik » Thu Sep 26, 2013 11:50 pm

Bane's Mole Machine is from Lego Batman 2.

I believe the bike is as well.
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Re: Review: 6860 The Batcave

Postby CaptainFordo » Fri Sep 27, 2013 4:58 am

The vehicles both feature in LB2 yeah, though the game has two small wheels on the bike instead of the larger on at the back. I actually like the bike, though it looks better if you lie Batman flat and ignore the seat, so he's in a batpod style pose.
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Re: Review: 6860 The Batcave

Postby dWhisper » Fri Sep 27, 2013 5:44 am

The reason I thought of Christian Bale for Bruce was because of the general look of Bale in the movies as Bruce:

Image

It was far more apparent in The Dark Knight than the others.

And while The Dark Knight Rises, and that Bane, was released in mid-2012, the first production stills and previews of Bane, as well as the teasers for it, were released back in early 2011. We knew what Bane looked like (and that he was the bad guy-ish) well before the movie was released.

The vehicles being in LB2 make sense... I haven't played the second one (and only played a bit of the first).

Wonder where BS got that date from. It wasn't on the "retiring soon" list on S@H, though since this was published has gone temporarily out of stock, and you can find it at some retail places.
If the above post didn't offend you, you're probably reading it wrong.
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Re: Review: 6860 The Batcave

Postby Roarsack » Fri Sep 27, 2013 7:06 am

There's a typo on "batsui". ;)

Sinestro27 wrote:Call me crazy, but I prefer the blue Batman over the black. Not because it looks like the Adam West version. Hate that campy stuff.

How can anyone hate that campy stuff??? :S
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Re: Review: 6860 The Batcave

Postby Mars Needs LEGO » Fri Sep 27, 2013 7:08 am

dWhisper wrote:And while The Dark Knight Rises, and that Bane, was released in mid-2012, the first production stills and previews of Bane, as well as the teasers for it, were released back in early 2011. We knew what Bane looked like (and that he was the bad guy-ish) well before the movie was released.


Given LEGO's own sensitivity to respecting official release dates, it makes sense they wouldn't use a minifig based on the movie version of a character prior to the movie actually being in theatres.

Besides, they clearly wanted to save TDKR Bane for this, when they could include other movie-related elements:

Image
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Re: Review: 6860 The Batcave

Postby dWhisper » Fri Sep 27, 2013 7:27 am

Roarsack wrote:
Sinestro27 wrote:Call me crazy, but I prefer the blue Batman over the black. Not because it looks like the Adam West version. Hate that campy stuff.

How can anyone hate that campy stuff??? :S


I know, right?! In fairness, I can understand hating the substance of what the campy stuff is, but the reality still remains that it's responsible for putting Batman into the modern consciousness far more than the comics ever did (or ever could). Comics are a niche industry, and will probably always be one. Movies, TV, take them and make them more (or sometimes less... looking at you Green Lantern), and it's impossible to break them through without it.

I mean, the highest circulation for a Batman comic is about 900,000 units. By comparison, Firefly was cancelled because 4.8 million viewers was too low (and while Fox should be blasted for a lot of things, that actually is a pretty low rating), and it is a "niche" show in TV.

While the Nolan movies didn't do much for campiness (other than the whole "I'm Batman" in a gruff voice), you can't really say the same thing of the Burton movies (and the shleck that came after). Campy is just as much of the modern Batman mythos as anything else, good or bad. I had the same argument in the Affleck casting thread, and I stand by those points.

For one, I love some of the campy features, and I dismiss them as well. I love the red phone because it's iconic beyond the show, but the labeling is pervasive in so many other things. Batmobile, okay, I'm with you. Baterangs? Batgrappler? Battwinkies? You lost me...
If the above post didn't offend you, you're probably reading it wrong.
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Re: Review: 6860 The Batcave

Postby Roarsack » Fri Sep 27, 2013 7:59 am

Don't forget Batsnacks. ;)

I love the West Batman for what it is. And I can completely separate that Batman from the dark, realistic one. Yet, I love both versions equally. I think those who dislike (and I mean really dislike, not just "meh" dislike) the campy Bats take Batman too seriously or are too young to understand that version since they have grown up with the contemporary Batman.
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Re: Review: 6860 The Batcave

Postby gomek » Fri Sep 27, 2013 8:24 am

Well, I think my willingness to buy another one of this set at close out time, will almost entirely depend on how low it goes. At half price, I agree, this has to be a buy.

Over-all I sort of like the 'get it for free' strategy, where by you buy two of something you know will eventually be sought after, and the second one ultimately pays for both. Any Lego set I had and didn't open is easily worth twice what I paid. I can't say that I'm as entirely bullish about the future . The issue is if/when we hit the bubble, like the comic market, and now your second copies are worth 10 cents on the dollar.

Personally, my feeling is it's going to take a lot longer to get there with Lego, because 10 copies of any given Lego set is ultimately more valuable to a collector than 10 copies of the same comic book. But still, I believe more people are buying multiples of sets than they did back then, and I think it's going to take longer to hit that double value point.

I have often asked myself, as someone who has a basement full of Lego but still wants more... Do I really want the value of Lego to go up or down? It's a tough question.
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Re: Review: 6860 The Batcave

Postby rnsrobot » Fri Sep 27, 2013 12:58 pm

Terrific set. Lots of fun to be had, lots of great comic geek bits, the homages to the 66 show put it over the top for me, and it's just fun to build, play with and display. Makes a great set-up for all the DC superhero figures. Can we get a really fun Baxter Building for the Marvel kids to play with?

Meh, maybe I should've got the Daily Bugle set...
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Re: Review: 6860 The Batcave

Postby dWhisper » Fri Sep 27, 2013 1:00 pm

Yeah, that Daily Bugle set is one that I have on the back-burner for reviews, but it's just such an underwhelming set with excellent figures.
If the above post didn't offend you, you're probably reading it wrong.
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Re: Review: 6860 The Batcave

Postby Ultron32 » Fri Sep 27, 2013 2:08 pm

Rumor is there is a new 'Juniors' Batcave next year.
There are four Batman suits with the Electro-suit.
And I must ask, was the 'badcave' a typo or on purpose?
Thought you'd like this about the Vatican cameos.
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Re: Review: 6860 The Batcave

Postby Brainslugged » Fri Sep 27, 2013 2:12 pm

gomek wrote:I have often asked myself, as someone who has a basement full of Lego but still wants more... Do I really want the value of Lego to go up or down? It's a tough question.


That's exactly how I feel. I have a whole bunch of large USC-type sets I haven't got round to building yet, as well as all the modular houses I'm saving till my daughter is old enough to appreciate them. I'd actually prefer it if the prices didn't go up, because it's bad enough spending $150 on a modular house, let alone having to open them knowing they're worth $500 a pop.

I did buy the limited edition 4x4 crawler to sell on, but I've since decided that it just looks too cool not to keep despite me not normally being into Technic. I think I'm just going to have to open it now while the resell value is "only" $450 rather than wait longer and see the opportunity cost of opening it continue to rise.
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Re: Review: 6860 The Batcave

Postby gomek » Fri Sep 27, 2013 2:22 pm

Also I thought it was interesting the mentions of the references. I know sometimes Lego specifically makes sets based of a particular movie or cartoon or comic series, but it's nice that some of the items in these sets are based on the video games (or more likely vice versa, but whatever).

I say this because my kids are infinitely more interested in Lego items from the video games, than they are from the movies. If they had choice between a SW/BM/HP/PotC set showing a scene from the game or one from the movie, the game would win every time. It might sound sad at first, but they watch the movies once or twice, but play the games for hours and hours. If I was Lego I'd have whole sets and lines based on the video games alone. To me it's really the greatest marketing program ever, when you can have a property that influences a toy, that influences a videogame, that influences a movie, and so on. Lots of points of entry for young fans, and every thing comes back around.

just a thought.
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Re: Review: 6860 The Batcave

Postby gomek » Fri Sep 27, 2013 2:34 pm

Brainslugged wrote:
gomek wrote:I have often asked myself, as someone who has a basement full of Lego but still wants more... Do I really want the value of Lego to go up or down? It's a tough question.


That's exactly how I feel. I have a whole bunch of large USC-type sets I haven't got round to building yet, as well as all the modular houses I'm saving till my daughter is old enough to appreciate them. I'd actually prefer it if the prices didn't go up, because it's bad enough spending $150 on a modular house, let alone having to open them knowing they're worth $500 a pop.

I did buy the limited edition 4x4 crawler to sell on, but I've since decided that it just looks too cool not to keep despite me not normally being into Technic. I think I'm just going to have to open it now while the resell value is "only" $450 rather than wait longer and see the opportunity cost of opening it continue to rise.


I do know this pain. I had an unopened USC set worth about $700. When I bought it I could barely justify the $125. At $700 I just couldn't do it, so I sold it. I mean, it's hard to complain with $630 in my pocket (ebay does take a bite) but the flip side is if I want a set I might have missed, it's becoming a lot harder to get on the cheap.
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Re: Review: 6860 The Batcave

Postby dWhisper » Fri Sep 27, 2013 4:46 pm

Ultron32 wrote:And I must ask, was the 'badcave' a typo or on purpose?


That would be more cleaver, but no, just a typo. You can only write "bat" so many times in a review like this before you brain just goes to autopilot.
If the above post didn't offend you, you're probably reading it wrong.
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Re: Review: 6860 The Batcave

Postby Sinestro27 » Fri Sep 27, 2013 8:19 pm

I can't really say I agree that people like myself who disliked the campy West Batman "take Batman too seriously". Consider the source material: Bruce Wayne's parents were brutally murdered in front of their small child, who then psychologically could never get over this traumatic experience. He then decides to dedicate his entire life to preventing this from happening to someone else by striking fear into the hearts of criminals, becoming an illegal vigilante. This is all from the original 1930's comic book.

Taking it too seriously? I don't think you're taking it seriously enough.

Don't get me wrong, I loved the Adam West Batman...when I was five. But as an adult I go back and look at that show and...well, come on. Its pure silliness. And its derived from a story that is far from silly or amusing. Batman was always meant to be dark. If you want to make a super hero campy, do the Flash or Aquaman or something. No childhood trauma to be found with those characters.

Nolan got it right, and he was the first to do so. Period.
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Re: Review: 6860 The Batcave

Postby CaptainFordo » Sat Sep 28, 2013 4:20 pm

dWhisper wrote:The reason I thought of Christian Bale for Bruce was because of the general look of Bale in the movies as Bruce:

Image

It was far more apparent in The Dark Knight than the others.

And while The Dark Knight Rises, and that Bane, was released in mid-2012, the first production stills and previews of Bane, as well as the teasers for it, were released back in early 2011. We knew what Bane looked like (and that he was the bad guy-ish) well before the movie was released.

The vehicles being in LB2 make sense... I haven't played the second one (and only played a bit of the first).

Wonder where BS got that date from. It wasn't on the "retiring soon" list on S@H, though since this was published has gone temporarily out of stock, and you can find it at some retail places.


I definitely saw Bale in that minifigure. Whether it was intentional or not is another story, but considering he is different from the Wayne seen in the first Lego Batman, I'm guess Bale's appearance may have had a hand in it. Though the fact remains that it is a fairly generic face that has been applied to a healthy portion of super hero figures. I even think Captain America's headprint shares the same basic stern face, so I use my spare Loki head + blonde hair for an unmasked Cap.
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