by sparesoul » Mon Sep 10, 2012 7:26 am
Combat... Now I have been suspending the build for a day and giving this some thought. Having been in the Marine Corps infantry I know a bit about this subject lol. The basic mission for this is to locate, close with, and destroy the enemy. Spider Man isn't really a destructive character as far as missiles and guns, zombies aren't really distance based attackers either... so how do I get this mecha to hold these ideas in place?
So I turned to my favorite mecha inspiration for help... the always terribly acted and horribly scripted..yet jaw droppingly animated Transformers movies! From this I found what I need to do is make this build even more complicated than it already was in the first place... The weapons will transform out of his body. Fun, right?
That being said, what will these weapons be? This came to me while sitting on the floor in a pool of elements playing Marvel Vs. Capcom 2 on my phone lol. Capture weapons.
This gives me Spidey's abilities to stay intact with the build and also opens up what I needed for a zombie weapon as well, the two things that make zombies dangerous. The bite aaannnndddd... drum roll please... the ability to INFECT whatever it may come up against. So some sort of virus planting weapon and I'm thinking maybe having the jaws not only open but dislocate and a nice little device for getting that bit done... uhhhhh..
This might require a trip to the store for some new elements... any thoughts?