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[STAR WARS] CK-6 aka Freeco Swoop UPDATED WITH VERSION 3!

Got an awesome creation that you'd like to share with the community? We want to see it! This is also where to post your WIPs and techniques to brainstorm with other builders.

[STAR WARS] CK-6 aka Freeco Swoop UPDATED WITH VERSION 3!

Postby Jedd the Jedi » Mon Mar 16, 2009 2:36 am

Image

I was watching a recording of the episode "Tresspass" from the 3D animated Clone Wars TV series. These swoop bikes just blazed across the screen, and I thought it was ironic that they were named "Freeco" (freezing cold). However, they are meant to operate in sub-zero conditions on ice planets and was used on Orto Plutonia in that particular episode. It's design is based off the JR swoop and here's the link to the Wookieepedia page.

Brickshelf gallery when public

Enjoy, and comments are much appreciated!
Last edited by Jedd the Jedi on Mon Mar 23, 2009 6:31 pm, edited 2 times in total.
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Re: [STAR WARS] CK-6 aka Freeco Swoop

Postby Jake » Mon Mar 16, 2009 10:28 am

Not bad, but it could do with a bit of work on the front. It seems too thin, so maybe SNOT a layer of tiles/plates onto each side. The engines are good though, although the whole wing section could do with being a bit higher up at the back.
Image
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Re: [STAR WARS] CK-6 aka Freeco Swoop

Postby Jedd the Jedi » Tue Mar 17, 2009 7:53 am

Thank you for that only, lonely comment. You have a point about the narrowness of the snout and I'll try to work on that, but I think the engines are high-enough up. On a separate note, I'd really love more comments. I find I'm slipping into a little of a dark age and it motivates me slightly when people comment.
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Re: [STAR WARS] CK-6 aka Freeco Swoop

Postby Artizan » Tue Mar 17, 2009 10:48 am

you have done a great work with the cockpit and the landing gears, engines are not bad but the nose really needs a bit more work. hope that's helpful ;)
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Re: [STAR WARS] CK-6 aka Freeco Swoop

Postby Galagoo » Tue Mar 17, 2009 11:32 am

It's a neat little swoop; the build is somewhat simple yet decent and the vessel is instantly recognizable.

However, in addition to the improvement suggestions already made, I'd recommend making the top of the rear more sturdy, round and solid, since it looks currently rather small in my opinion. Some of the cockpit holes could be covered in the progress, too. As for the wings, I actually think they seem to be a bit too low, although that might be just because of the small-looking rear section.
Some greebling would always be nice, too. The black section in the nose, for instance, looks like it could do with some greebles. You could also try to build it from greebles; that might look really cool if successfull.
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Re: [STAR WARS] CK-6 aka Freeco Swoop

Postby Jedd the Jedi » Wed Mar 18, 2009 12:45 am

Image

Thanks so much for your invaluable critique, it's help me remodel this and hopefully it looks better. I don't have the time now so I will post the rest of the new photos later.
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Re: [STAR WARS] CK-6 aka Freeco Swoop UPDATED!

Postby Galagoo » Wed Mar 18, 2009 1:22 pm

It's looking a lot better, mate. You've covered the cockpit holes nicely, and the greeblings on the sides of the nose look just sweet (they stick out from the main body a bit too much to be exactly accurate, but who cares; they're cool). The rear looks neatly sturdier, albeit you could try to make it even more round.
In addition, I don't know if it's just the angle - I'll be waiting for more pics - but the wings seem to be quite high on the body.

Nevertheless, I'm afraid you've got a new problem. The engines looked good on the previous, narrow version, but the current, more sturdy one makes them look rather small. ;)
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Re: [STAR WARS] CK-6 aka Freeco Swoop UPDATED!

Postby Jedd the Jedi » Thu Mar 19, 2009 7:48 pm

Thanks for the positive works Galagoo! Well, several comments said the engines should be higher up when I thought they were already quite high up but you know, you can't plase everyone. The greeblings do stick out, but I found that it was hard to fix that so I left it and I'm glad you like them. Oh noes about the engines, I'm afraid there isn't much I can do there. Perhaps if I lower them they'll look larger. As for the back, it's very hard to achieve a rounded look with the limited pieces I have, so I try my best! More pictures linked below.

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=3778882
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=3778883
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=3778884
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=3778885
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=3778886
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Re: [STAR WARS] CK-6 aka Freeco Swoop UPDATED!

Postby Rook » Fri Mar 20, 2009 10:00 am

Yea, though I walk through the valley...
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Re: [STAR WARS] CK-6 aka Freeco Swoop UPDATED!

Postby Galagoo » Fri Mar 20, 2009 2:40 pm

The wings should definately be lower, it's quite clear when compared to a reference pic. As for making the rear rounder; I feel your pain. I have a very limited collection of bricks, too. :p
You could always put the slopes on the rear a few studs backwards and then fill the gap with standard bricks and plates in order to achieve the round look. Using layered plates - like in the LEGO balls - might also work.

After watching Rook's model (which, by the way, is rather awesome) I came to realize that the wings on your speeder might actually be a bit too long and narrow. Shortening them and making them wider migth not only make the bike more solid and accurate, but also offer opportunities to tinker profoundly with the engine design.
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Re: [STAR WARS] CK-6 aka Freeco Swoop UPDATED!

Postby Jedd the Jedi » Fri Mar 20, 2009 6:34 pm

No!!! Rook, it' so...so...perfect! :'(

Anyway, thanks for the input. The plate layering is a very vaild idea, and changing the back section with reference to Rook's model might do a lot of good. I'll return to this sonofa one day!!
Last edited by Jedd the Jedi on Mon Mar 23, 2009 6:40 pm, edited 1 time in total.
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Re: [STAR WARS] CK-6 aka Freeco Swoop UPDATED WITH VERSION 3!

Postby Jedd the Jedi » Mon Mar 23, 2009 6:40 pm

Sincere apologies for the bump, but I got down to completely reworking this baby using plenty of tips from Rook's model as well as the suggestions above. Thus, I present Version 3:

Image

The Brickshelf gallery is the same as that listed above and should soon be public. In the meantime, here are some deeplinks:

http://www.brickshelf.com/gallery/Jedde ... _angle.jpg
http://www.brickshelf.com/gallery/Jedde ... ngle_1.jpg
http://www.brickshelf.com/gallery/Jedde ... rooper.jpg
http://www.brickshelf.com/gallery/Jedde ... ngle_2.jpg
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Re: [STAR WARS] CK-6 aka Freeco Swoop UPDATED WITH VERSION 3!

Postby Galagoo » Mon Mar 23, 2009 10:40 pm

The new rear really looks good, as well do the wings. The engines, on the other hand, look like they should be lifted up a stud or two; now, as the top of the engine is on the same level as the wing and not higher, it looks quite a bit like the wing would be pointing slightly downwards.

As for the nose, I have to say I prefer the version two. The current one looks just too big and bulky, while the second version had a sleek and rounder look.
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